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Teenage Mutant Ninja Turtles
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<blockquote data-quote="daTim" data-source="post: 663899" data-attributes="member: 1797"><p>Whew, this stuff takes awhile to do. Anyway, more to come possibly... If anyone has any requests for more characters, I am going to do Baxter Stockman and Casey Jones next. Besides that... dunno. Again, keep in mind this is based on the original comics.</p><p></p><p>Donatello</p><p>Strong 3/Smart 4/Martial Artist 3: CR 10, Medium-size Humanoid (Overt Turtle Moreau); HD 3d8+12, 4d6+16, 3d8+12; hp 84; Mas 18; Init +1; Spd 30ft.; Defense 19 (+1 Dex, +5 Class, +3 Natural); BAB +8; Grap +10; Full Atk +11/+6 (1d10+5 Bo Staff); or +10/+5 (1d6+4 Unarmed Strike) or +12 (1d6+7 Flying kick) or +9/+4 Ranged (1d1+2 Shuriken); AL Other Turtles, Splinter, April; SV Fort +8, Ref +7, Will +4, AP 5; Rep +2; Str 15, Dex 13 ,Con 18, Int 15, Wis 11, Chr 8.</p><p>Skills: Balance +6, Climb +8, Computer Use +9, Craft: Electronic +9, Mechanical +9, Hide +11, Jump +7, Knowledge: Streetwise +7, Move Silently +11, Repair +7, Search +7, Tumble +6</p><p>Feats: Archaic Weapons Proficiency, Combat Expertise, Combat Martial Arts, Combat Throw, Defensive Martial Arts, Exotic Melee Proficiency: Bo Staff, Improved Combat Throw, Improved Trip, Simple Weapon Proficiency, Weapon Focus: Bo Staff</p><p>Occupation: Athlete (+1 Climb/Jump, Tumble class skill, Archaic Weapons Proficiency)</p><p>Talents: (Strong) Melee Smash I, Melee Smash II, (Smart) Savant: Repair, Plan</p><p>Possessions: Bo Staff, Shuriken, Various Ninja gear</p><p></p><p>Leonardo</p><p>Strong 3/Dedicated 3/Martial Artist 5: CR 11, Medium-size Humanoid (Overt Turtle Moreau); HD 3d8+12, 3d6+12, 5d8+20; hp 94; Mas 19; Init +2; Spd 30ft.; Defense 23 (+2 Dex, + Class, +3 Natural); BAB +10; Grap +13; Full Atk +14/+9 (2d6+6 19-20x2 Katana) or +10/+10/+5/+5 (2d6+5/2d6+3 19-20x2 Katana); or +13/+8 (1d8+5 Unarmed Strike) or +15 (1d8+10 Flying kick), or Ranged +12/+7 (1d1+3 Shuriken); AL Other Turtles, Splinter, April; SV Fort +9, Ref +8, Will +6, AP 5; Rep +2; Str 16, Dex 14, Con 19, Int 13, Wis 15, Chr 12.</p><p>Skills: Balance +5, Climb +7, Hide +12, Jump +7, Knowledge: Streetwise +4, Move Silently +12, Sense Motive +4, Spot +5, Treat Injury +5, Tumble +5</p><p>Feats: Archaic Weapons Proficiency, Combat Martial Arts, Dodge, Exotic Melee Proficiency: Katana, Heroic Surge, Improved Two Weapon Fighting, Simple Weapon Proficiency, Two Weapon Fighting, Weapon Focus: Katana</p><p>Occupation: Athlete (+1 Climb/Jump, Tumble class skill, Archaic Weapons Proficiency)</p><p>Talents: (Strong) Melee Smash I, Melee Smash II (Dedicated) Empathy, Intuition (Martial Artist) Iron Fist (One Attack)</p><p>Possessions: 2 Katana, Shuriken, Various Ninja gear</p><p></p><p>Michelangelo</p><p>Strong Hero 3/Fast Hero 3/Martial Artist 4: CR 10, Medium-size Humanoid (Overt Turtle Moreau); HD 3d8+12, 3d6+12, 4d8+16; hp 87; Mas 18; Init +3; Spd 30ft.; Defense 25 (+3 Dex, + Class, +3 Natural); BAB +9; Grap +11; Full Atk +12/+7 (1d6+4); or +10/+10/+5/+5 (1d6+4/1d6+3 Nunchaku) or +11/+6 (1d8+4 Unarmed Strike) or +13 (1d8+8 Flying kick) or Ranged +12/+7 (1d1+2 Shuriken); AL Other Turtles, Splinter, April; SV Fort +8, Ref +9, Will +3, AP 5; Rep +1; Str 15, Dex 16, Con 18, Int 10, Wis 11, Chr 15.</p><p>Skills: Climb +5, Escape Artist +5, Hide +13, Jump +7, Knowledge: Streetwise +2, Move Silently +13, Tumble +5</p><p>Feats: Agile Riposte, Archaic Weapons Proficiency, Combat Martial Arts, Defensive Martial Arts, Dodge, Exotic Melee Proficiency: Nunchuku, Improved Two Weapon Fighting, Simple Weapon Proficiency, Weapon Focus: Nunchuku</p><p>Occupation: Athlete (+1 Climb/Jump, Tumble class skill, Archaic Weapons Proficiency)</p><p>Talents: (Strong) Melee Smash I, Melee Smash II (Fast) Evasion, Opportunist</p><p>Possessions: 2 Nunchuku, Shuriken, Various Ninja gear</p><p></p><p>Raphael</p><p>Strong Hero 3/Tough Hero 4/Martial Artist 4: CR 11, Medium-size Humanoid (Overt Turtle Moreau); HD 3d8+15, 4d10+20, 4d8+20, 4; hp 116; Mas 20; Init +1; Spd 30ft.; Defense 22 (+1 Dex, +8 Class, +3 Natural); BAB +10; Grap +13; Full Atk +14/+9 (1d6+5 Sai); or +12/+12/+7/+7 (1d6+5/1d6+3 Sai) or +13/+8 (1d8+5 Unarmed Strike) or +15 (1d8+9 Flying kick) or Ranged +11/+6 (1d1+3 Shuriken); AL Other Turtles, Splinter, April; SV Fort +10, Ref +6, Will +4, AP 5; Rep +1; Str 17, Dex 13, Con 20, Int 11, Wis 13, Chr 7.</p><p>Skills: Balance, Climb +6, Hide +9, Intimidate +2, Jump +6, Knowledge: Streetwise +2, Move Silently +9, Spot +3, Tumble +3</p><p>Feats: Archaic Weapons Proficiency, Combat Martial Arts, Defensive Martial Arts, Exotic Melee Proficiency: Sai, Heroic Surge, Improved Two Weapon Fighting, Power Attack, Simple Weapon Proficiency, Street Fighting, Weapon Focus: Sai</p><p>Occupation: Athlete (+1 Climb/Jump, Tumble class skill, Archaic Weapons Proficiency)</p><p>Talents: (Strong) Melee Smash I, Melee Smash II (Tough) Robust, Second Wind</p><p>Possessions: 2 Sai, Shuriken, Various Ninja gear</p></blockquote><p></p>
[QUOTE="daTim, post: 663899, member: 1797"] Whew, this stuff takes awhile to do. Anyway, more to come possibly... If anyone has any requests for more characters, I am going to do Baxter Stockman and Casey Jones next. Besides that... dunno. Again, keep in mind this is based on the original comics. Donatello Strong 3/Smart 4/Martial Artist 3: CR 10, Medium-size Humanoid (Overt Turtle Moreau); HD 3d8+12, 4d6+16, 3d8+12; hp 84; Mas 18; Init +1; Spd 30ft.; Defense 19 (+1 Dex, +5 Class, +3 Natural); BAB +8; Grap +10; Full Atk +11/+6 (1d10+5 Bo Staff); or +10/+5 (1d6+4 Unarmed Strike) or +12 (1d6+7 Flying kick) or +9/+4 Ranged (1d1+2 Shuriken); AL Other Turtles, Splinter, April; SV Fort +8, Ref +7, Will +4, AP 5; Rep +2; Str 15, Dex 13 ,Con 18, Int 15, Wis 11, Chr 8. Skills: Balance +6, Climb +8, Computer Use +9, Craft: Electronic +9, Mechanical +9, Hide +11, Jump +7, Knowledge: Streetwise +7, Move Silently +11, Repair +7, Search +7, Tumble +6 Feats: Archaic Weapons Proficiency, Combat Expertise, Combat Martial Arts, Combat Throw, Defensive Martial Arts, Exotic Melee Proficiency: Bo Staff, Improved Combat Throw, Improved Trip, Simple Weapon Proficiency, Weapon Focus: Bo Staff Occupation: Athlete (+1 Climb/Jump, Tumble class skill, Archaic Weapons Proficiency) Talents: (Strong) Melee Smash I, Melee Smash II, (Smart) Savant: Repair, Plan Possessions: Bo Staff, Shuriken, Various Ninja gear Leonardo Strong 3/Dedicated 3/Martial Artist 5: CR 11, Medium-size Humanoid (Overt Turtle Moreau); HD 3d8+12, 3d6+12, 5d8+20; hp 94; Mas 19; Init +2; Spd 30ft.; Defense 23 (+2 Dex, + Class, +3 Natural); BAB +10; Grap +13; Full Atk +14/+9 (2d6+6 19-20x2 Katana) or +10/+10/+5/+5 (2d6+5/2d6+3 19-20x2 Katana); or +13/+8 (1d8+5 Unarmed Strike) or +15 (1d8+10 Flying kick), or Ranged +12/+7 (1d1+3 Shuriken); AL Other Turtles, Splinter, April; SV Fort +9, Ref +8, Will +6, AP 5; Rep +2; Str 16, Dex 14, Con 19, Int 13, Wis 15, Chr 12. Skills: Balance +5, Climb +7, Hide +12, Jump +7, Knowledge: Streetwise +4, Move Silently +12, Sense Motive +4, Spot +5, Treat Injury +5, Tumble +5 Feats: Archaic Weapons Proficiency, Combat Martial Arts, Dodge, Exotic Melee Proficiency: Katana, Heroic Surge, Improved Two Weapon Fighting, Simple Weapon Proficiency, Two Weapon Fighting, Weapon Focus: Katana Occupation: Athlete (+1 Climb/Jump, Tumble class skill, Archaic Weapons Proficiency) Talents: (Strong) Melee Smash I, Melee Smash II (Dedicated) Empathy, Intuition (Martial Artist) Iron Fist (One Attack) Possessions: 2 Katana, Shuriken, Various Ninja gear Michelangelo Strong Hero 3/Fast Hero 3/Martial Artist 4: CR 10, Medium-size Humanoid (Overt Turtle Moreau); HD 3d8+12, 3d6+12, 4d8+16; hp 87; Mas 18; Init +3; Spd 30ft.; Defense 25 (+3 Dex, + Class, +3 Natural); BAB +9; Grap +11; Full Atk +12/+7 (1d6+4); or +10/+10/+5/+5 (1d6+4/1d6+3 Nunchaku) or +11/+6 (1d8+4 Unarmed Strike) or +13 (1d8+8 Flying kick) or Ranged +12/+7 (1d1+2 Shuriken); AL Other Turtles, Splinter, April; SV Fort +8, Ref +9, Will +3, AP 5; Rep +1; Str 15, Dex 16, Con 18, Int 10, Wis 11, Chr 15. Skills: Climb +5, Escape Artist +5, Hide +13, Jump +7, Knowledge: Streetwise +2, Move Silently +13, Tumble +5 Feats: Agile Riposte, Archaic Weapons Proficiency, Combat Martial Arts, Defensive Martial Arts, Dodge, Exotic Melee Proficiency: Nunchuku, Improved Two Weapon Fighting, Simple Weapon Proficiency, Weapon Focus: Nunchuku Occupation: Athlete (+1 Climb/Jump, Tumble class skill, Archaic Weapons Proficiency) Talents: (Strong) Melee Smash I, Melee Smash II (Fast) Evasion, Opportunist Possessions: 2 Nunchuku, Shuriken, Various Ninja gear Raphael Strong Hero 3/Tough Hero 4/Martial Artist 4: CR 11, Medium-size Humanoid (Overt Turtle Moreau); HD 3d8+15, 4d10+20, 4d8+20, 4; hp 116; Mas 20; Init +1; Spd 30ft.; Defense 22 (+1 Dex, +8 Class, +3 Natural); BAB +10; Grap +13; Full Atk +14/+9 (1d6+5 Sai); or +12/+12/+7/+7 (1d6+5/1d6+3 Sai) or +13/+8 (1d8+5 Unarmed Strike) or +15 (1d8+9 Flying kick) or Ranged +11/+6 (1d1+3 Shuriken); AL Other Turtles, Splinter, April; SV Fort +10, Ref +6, Will +4, AP 5; Rep +1; Str 17, Dex 13, Con 20, Int 11, Wis 13, Chr 7. Skills: Balance, Climb +6, Hide +9, Intimidate +2, Jump +6, Knowledge: Streetwise +2, Move Silently +9, Spot +3, Tumble +3 Feats: Archaic Weapons Proficiency, Combat Martial Arts, Defensive Martial Arts, Exotic Melee Proficiency: Sai, Heroic Surge, Improved Two Weapon Fighting, Power Attack, Simple Weapon Proficiency, Street Fighting, Weapon Focus: Sai Occupation: Athlete (+1 Climb/Jump, Tumble class skill, Archaic Weapons Proficiency) Talents: (Strong) Melee Smash I, Melee Smash II (Tough) Robust, Second Wind Possessions: 2 Sai, Shuriken, Various Ninja gear [/QUOTE]
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