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Teens in Space Wins Best RPG Origins Award
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<blockquote data-quote="Jd Smith1" data-source="post: 8103191" data-attributes="member: 6998052"><p>Never heard of them, but in all fairness I've never paid attention to game designers other than Kevin Hite (met him), Monte Cook (puts his name in the title, and you (because you told me). But after reading so many threads here about starving RPG writers, it is good to hear that at least a few are reaching the good life. </p><p></p><p>I'm also not impressed by popularity. Popularity in RPGs, IMO, usually equates into bland, middle-of the road, stereotypical products, much like Hollywood blockbusters tend to stick with the same old plot lines (which, to be fair, does sell). You find innovation in the indies who dare to build new systems rather than copy the same old same old. Sadly, these days that breed is almost extinct. Not not yet completely: currently my group is playing Degenesis, and while the system is junk, the setting is amazing. </p><p></p><p>What they need is recognition for the tireless GMs who patiently house-rule the bland cut&paste we get these days into systems worth playing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Jd Smith1, post: 8103191, member: 6998052"] Never heard of them, but in all fairness I've never paid attention to game designers other than Kevin Hite (met him), Monte Cook (puts his name in the title, and you (because you told me). But after reading so many threads here about starving RPG writers, it is good to hear that at least a few are reaching the good life. I'm also not impressed by popularity. Popularity in RPGs, IMO, usually equates into bland, middle-of the road, stereotypical products, much like Hollywood blockbusters tend to stick with the same old plot lines (which, to be fair, does sell). You find innovation in the indies who dare to build new systems rather than copy the same old same old. Sadly, these days that breed is almost extinct. Not not yet completely: currently my group is playing Degenesis, and while the system is junk, the setting is amazing. What they need is recognition for the tireless GMs who patiently house-rule the bland cut&paste we get these days into systems worth playing. :cool: ;) [/QUOTE]
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