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Teens in Space Wins Best RPG Origins Award
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<blockquote data-quote="TrippyHippy" data-source="post: 8386898" data-attributes="member: 27252"><p>My experience is different, currently about PbtA games. And to be sure, Masks is one PbtA game that I have specifically played in a lot during the last year. Ditto Blades in the Dark.</p><p></p><p>This is not because of criticism of the game approach per se, which I’ve actually enjoyed, but more to do with over-enthusiasm from certain fans that have suggested it for everything in recent times. Of course, this isn’t a trait restricted to just PbtA fans!</p><p></p><p>However, I am finding that a number of the PbtA games are quite literally the same in feel and game play, regardless of the genre. It doesn’t feel any different to generic systems like GURPS or D20 in that respect. Indeed, the old D20/OGL was heavily criticized but it too could cite innovations for individual games within the same broad system. The claim is, therefore not that a game with the same underlying system cannot be innovative, but that there actually does need to be some identifiable innovation to make that claim.</p><p></p><p>So, back to Teens in Space: What is it that is identifiable as an innovation, beyond the system already established in Kids on Bikes, that makes it worthy of an award?</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 8386898, member: 27252"] My experience is different, currently about PbtA games. And to be sure, Masks is one PbtA game that I have specifically played in a lot during the last year. Ditto Blades in the Dark. This is not because of criticism of the game approach per se, which I’ve actually enjoyed, but more to do with over-enthusiasm from certain fans that have suggested it for everything in recent times. Of course, this isn’t a trait restricted to just PbtA fans! However, I am finding that a number of the PbtA games are quite literally the same in feel and game play, regardless of the genre. It doesn’t feel any different to generic systems like GURPS or D20 in that respect. Indeed, the old D20/OGL was heavily criticized but it too could cite innovations for individual games within the same broad system. The claim is, therefore not that a game with the same underlying system cannot be innovative, but that there actually does need to be some identifiable innovation to make that claim. So, back to Teens in Space: What is it that is identifiable as an innovation, beyond the system already established in Kids on Bikes, that makes it worthy of an award? [/QUOTE]
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Teens in Space Wins Best RPG Origins Award
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