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Tegal Manor! (Updated!)
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<blockquote data-quote="Melan" data-source="post: 3842372" data-attributes="member: 1713"><p>No way in hell. 128 pages. As per Clark's recent post:</p><p></p><p></p><p>WRT the update: my intention was to </p><p>a) recreate the module's OD&D experience for modern players,</p><p>b) flesh out the contents to make the environment more complex and interactive (instead of mostly passive haunting effects),</p><p>c) expand on some areas neglected by the original (the wilderness, but also the dungeons, which were ultra-sparse),</p><p>d) do this with the utmost respect to the original JG version's cultural heritage.</p><p></p><p>What is Tegel's cultural heritage about? Here is a description I originally posted on RPGNet:</p><p></p><p></p><p>WRT The module's reception by either the orthodox grognard demographic or people who have heavily invested in contemporary design culture, I don't feel like offering apologies. If you like it - fine. If you don't - also fine. Tegel is Tegel is Tegel, and the revision wasn't written to please everyone.</p></blockquote><p></p>
[QUOTE="Melan, post: 3842372, member: 1713"] No way in hell. 128 pages. As per Clark's recent post: WRT the update: my intention was to a) recreate the module's OD&D experience for modern players, b) flesh out the contents to make the environment more complex and interactive (instead of mostly passive haunting effects), c) expand on some areas neglected by the original (the wilderness, but also the dungeons, which were ultra-sparse), d) do this with the utmost respect to the original JG version's cultural heritage. What is Tegel's cultural heritage about? Here is a description I originally posted on RPGNet: WRT The module's reception by either the orthodox grognard demographic or people who have heavily invested in contemporary design culture, I don't feel like offering apologies. If you like it - fine. If you don't - also fine. Tegel is Tegel is Tegel, and the revision wasn't written to please everyone. [/QUOTE]
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