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Teh.BEST.NPC.Evar!!!11!!!!
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<blockquote data-quote="dvvega" data-source="post: 2114327" data-attributes="member: 524"><p>I have many NPCs that I have liked and admired ... </p><p></p><p>*** Run by Other DMs</p><p>It would have to categorically be Jeeves, Bodyguard and Butler to our party's nemesis. Our DM then is a Bond fan. He knew every movie, villain, scenario, setting, gadget, read every book, owned every DVD etc etc. </p><p></p><p>Jeeves was the ultimate amalgamation of many of the bodyguards. I can't remember the nemesis' name but I can remember Jeeves. He had a polished English accent, he had fantastic manners, even whe he was beating the living snot out of you, he was polite, cordial, formal, and diplomatic.</p><p></p><p>*** d20 D&D</p><p>Jobe. The party needed a cleric - badly. So I had developed a min/max healer, and a couple of "dodgy candidates" like the vermin priest, and then there was Jobe. He started out being a young wandering member of the Sword Brotherhood. He used a bastard sword, he wasn't the best healer, the female priest was the obvious choice. But the party wanted to interview people for the position. I honestly thought they would hire the female healer, but Jobe got the job. It was his manner of speaking (soft spoken, short to the point, no wasted energy), his manner of dress (stylish manga meets Equilibrium meets goth), his reliance on his sword arm and not magic items. It was definately something. </p><p></p><p>He couldn't heal very much, he was dedicated to "The Way of the Sword" but he excited the party, made them respect him more than any NPC has been respected before, and he intrigued the female members of the party as well. Somehow Jobe hit a nerve deep inside the men - pure coolness, and in the women - a real man who doesn't need to show off.</p><p></p><p>He still lives, the party ensured he never died once. </p><p></p><p></p><p>*** d20 Modern</p><p>Not so much as a single NPC but rather a group of them - "The Twelve". Developed for a convention game I wrote/ran, they were the 12 apostles, the 12 men of the Pope, his specialist team. They wore high tech armour, they hunted down evil wherever it lay, they were weapons experts, stealth/infiltration experts, the Navy Seals would be embarrassed by them.</p><p></p><p>And they wanted to kill a young boy the party had adopted/were protecting. No effort was great than the annihilation of the 12. Every single member of this group was killed. Nay dismemebered then killed. </p><p></p><p>The clash of ideology (religion annihilating things they didn't deem worthy for example) triggered reactions in players that you see everyday on news bulletins but don't experience. Very satisfying.</p><p></p><p>As you will note, the NPC that stick in my mind have emotional attachments. If an NPC can't generaet emotion in me, they don't get remembered.</p><p></p><p>D</p></blockquote><p></p>
[QUOTE="dvvega, post: 2114327, member: 524"] I have many NPCs that I have liked and admired ... *** Run by Other DMs It would have to categorically be Jeeves, Bodyguard and Butler to our party's nemesis. Our DM then is a Bond fan. He knew every movie, villain, scenario, setting, gadget, read every book, owned every DVD etc etc. Jeeves was the ultimate amalgamation of many of the bodyguards. I can't remember the nemesis' name but I can remember Jeeves. He had a polished English accent, he had fantastic manners, even whe he was beating the living snot out of you, he was polite, cordial, formal, and diplomatic. *** d20 D&D Jobe. The party needed a cleric - badly. So I had developed a min/max healer, and a couple of "dodgy candidates" like the vermin priest, and then there was Jobe. He started out being a young wandering member of the Sword Brotherhood. He used a bastard sword, he wasn't the best healer, the female priest was the obvious choice. But the party wanted to interview people for the position. I honestly thought they would hire the female healer, but Jobe got the job. It was his manner of speaking (soft spoken, short to the point, no wasted energy), his manner of dress (stylish manga meets Equilibrium meets goth), his reliance on his sword arm and not magic items. It was definately something. He couldn't heal very much, he was dedicated to "The Way of the Sword" but he excited the party, made them respect him more than any NPC has been respected before, and he intrigued the female members of the party as well. Somehow Jobe hit a nerve deep inside the men - pure coolness, and in the women - a real man who doesn't need to show off. He still lives, the party ensured he never died once. *** d20 Modern Not so much as a single NPC but rather a group of them - "The Twelve". Developed for a convention game I wrote/ran, they were the 12 apostles, the 12 men of the Pope, his specialist team. They wore high tech armour, they hunted down evil wherever it lay, they were weapons experts, stealth/infiltration experts, the Navy Seals would be embarrassed by them. And they wanted to kill a young boy the party had adopted/were protecting. No effort was great than the annihilation of the 12. Every single member of this group was killed. Nay dismemebered then killed. The clash of ideology (religion annihilating things they didn't deem worthy for example) triggered reactions in players that you see everyday on news bulletins but don't experience. Very satisfying. As you will note, the NPC that stick in my mind have emotional attachments. If an NPC can't generaet emotion in me, they don't get remembered. D [/QUOTE]
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