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<blockquote data-quote="Erebus Red" data-source="post: 761030" data-attributes="member: 10919"><p>This really is a great setting if many of you are as unfamilier with it as I was until a few days ago - if anyone has played Phantasy Star Online - it's kinda like a D&D version of what that would be like 60,000 years later. This synopsis from the site really caught my imagination:</p><p></p><p>The story begins some 60,000 years in the future, when humans and their alien allies settled the planet of Tékumel. After extensive terraforming and clashes with the planet's native species, Tékumel became a residential planet frequented by the wealthy and powerful.</p><p></p><p>Then came the Time of Darkness, when Tékumel and its solar system suddenly and mysteriously fell into a pocket universe, shattering civilisation and causing humans, allies and enemies alike to fall back into barbarism. The sky was empty of stars and all lines of communication were cut; raw materials imported from other planets - particularly iron - became rare; the great machines fell silent.</p><p></p><p>For perhaps fifty centuries survival hung by a thread, but slowly civilisations emerged from the darkness and wars raged across the planet between empires and against the native species, the Ssú and the Hlüss. Mankind has climbed back up to a social and technological level resembling that of Earth during the European Renaissance, but the societies of Tékumel are different and unique. Now is the time of the Second Imperium of Tsolyánu, the other four major empires of the northern continent - Livyánu, Mu'ugalavyá, Yán Kór and Salarvyá - and many other lands, alien enclaves, vast deserts and endless seas. The learned can make use of a form of 'magic' - actually extra-dimensional energies from the 'Planes Beyond', or the magic-like effects of ancient technological devices. Contact has been made with a race of powerful extra-dimensional beings - 'gods' to all intents and purposes - that are worshipped with elaborate ritual.</p><p></p><p>Tékumel is a world of tradition, elaborate bureaucracies and heavily codified social structures and customs. They have mighty, well-organized legions like those of the Romans. Their gods are like those of the Hindus, with a heavy dose of the bloodthirsty Aztec or Mayan deities. Their legal codes and sciences are much like those of the Arab philosophers of the Middle Ages; they are obsessed with personal and family honor much like the medieval Japanese. The societies presented with the game are very intricate and very old, with histories, traditions, and myths stretching back some 25,000 years.</p></blockquote><p></p>
[QUOTE="Erebus Red, post: 761030, member: 10919"] This really is a great setting if many of you are as unfamilier with it as I was until a few days ago - if anyone has played Phantasy Star Online - it's kinda like a D&D version of what that would be like 60,000 years later. This synopsis from the site really caught my imagination: The story begins some 60,000 years in the future, when humans and their alien allies settled the planet of Tékumel. After extensive terraforming and clashes with the planet's native species, Tékumel became a residential planet frequented by the wealthy and powerful. Then came the Time of Darkness, when Tékumel and its solar system suddenly and mysteriously fell into a pocket universe, shattering civilisation and causing humans, allies and enemies alike to fall back into barbarism. The sky was empty of stars and all lines of communication were cut; raw materials imported from other planets - particularly iron - became rare; the great machines fell silent. For perhaps fifty centuries survival hung by a thread, but slowly civilisations emerged from the darkness and wars raged across the planet between empires and against the native species, the Ssú and the Hlüss. Mankind has climbed back up to a social and technological level resembling that of Earth during the European Renaissance, but the societies of Tékumel are different and unique. Now is the time of the Second Imperium of Tsolyánu, the other four major empires of the northern continent - Livyánu, Mu'ugalavyá, Yán Kór and Salarvyá - and many other lands, alien enclaves, vast deserts and endless seas. The learned can make use of a form of 'magic' - actually extra-dimensional energies from the 'Planes Beyond', or the magic-like effects of ancient technological devices. Contact has been made with a race of powerful extra-dimensional beings - 'gods' to all intents and purposes - that are worshipped with elaborate ritual. Tékumel is a world of tradition, elaborate bureaucracies and heavily codified social structures and customs. They have mighty, well-organized legions like those of the Romans. Their gods are like those of the Hindus, with a heavy dose of the bloodthirsty Aztec or Mayan deities. Their legal codes and sciences are much like those of the Arab philosophers of the Middle Ages; they are obsessed with personal and family honor much like the medieval Japanese. The societies presented with the game are very intricate and very old, with histories, traditions, and myths stretching back some 25,000 years. [/QUOTE]
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