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Tekumeli Divine Feats
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<blockquote data-quote="Baron Opal" data-source="post: 4358214" data-attributes="member: 10433"><p>One of the things that I use for my homebrew are the gods from Tekumel, slightly modified. After reading through the cleric class, I have to say that I'm disappointed in the lack of inherent customization. However, trying to make some lemonade, I'm thinking of the following.</p><p></p><p>Each cleric joins one of two temples, the Temple of the Obelisk (Stability) or the Maelstrom (Change). As a standard feat selection they can choose one of the Channel Divinity feats appropriate to their temple. This does give them the opportunity to acquire more than one feat if they wish. Usually, they choose the feat of their chief patron first, then that of allies or cohorts.</p><p></p><p>Reskinning the feats gives us:</p><p></p><p>Hnalla - Harmony of Erathis</p><p>Avanthe - Melora's Tide</p><p>Thumis - ?</p><p>Karakan - Kord's Favor</p><p>Belkhanu - Pelor's Radiance</p><p></p><p>Hrü'ü - Sehanine's Reversal</p><p>Dlamelish - Corellon's Grace</p><p>Ksarul - Ioun's Poise</p><p>Vimhula - Raven Queen's Blessing</p><p>Sarku - ?</p><p></p><p>I'm waffling between Krod's Favor and Armor of Bahamut for Karakan, and I don't care for Ioun's Poise for Ksarul. It isn't clever or secretive enough for him and isn't really sagacious for Thumis. Not sure what to do for Sarku. I've been thinking of allowing the cleric to spend healing surges to remain conscious after they are dropped to less than 0 hp. One surge / round, or something like that. Something other than bolstering undead since we don't have necromantic magic yet.</p><p></p><p>Comments?</p></blockquote><p></p>
[QUOTE="Baron Opal, post: 4358214, member: 10433"] One of the things that I use for my homebrew are the gods from Tekumel, slightly modified. After reading through the cleric class, I have to say that I'm disappointed in the lack of inherent customization. However, trying to make some lemonade, I'm thinking of the following. Each cleric joins one of two temples, the Temple of the Obelisk (Stability) or the Maelstrom (Change). As a standard feat selection they can choose one of the Channel Divinity feats appropriate to their temple. This does give them the opportunity to acquire more than one feat if they wish. Usually, they choose the feat of their chief patron first, then that of allies or cohorts. Reskinning the feats gives us: Hnalla - Harmony of Erathis Avanthe - Melora's Tide Thumis - ? Karakan - Kord's Favor Belkhanu - Pelor's Radiance Hrü'ü - Sehanine's Reversal Dlamelish - Corellon's Grace Ksarul - Ioun's Poise Vimhula - Raven Queen's Blessing Sarku - ? I'm waffling between Krod's Favor and Armor of Bahamut for Karakan, and I don't care for Ioun's Poise for Ksarul. It isn't clever or secretive enough for him and isn't really sagacious for Thumis. Not sure what to do for Sarku. I've been thinking of allowing the cleric to spend healing surges to remain conscious after they are dropped to less than 0 hp. One surge / round, or something like that. Something other than bolstering undead since we don't have necromantic magic yet. Comments? [/QUOTE]
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