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General Tabletop Discussion
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Telegraphing Attacks
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<blockquote data-quote="Xeviat" data-source="post: 7631069" data-attributes="member: 57494"><p>Hi everyone.</p><p></p><p>I've been working on a lot of homebrew things lately, looking at balance and trying to bring in some 3E and 4E concepts to round things out, add options, and address perceived imbalances. While I've been working on those, I've been toying with more complex ideas that I don't think would really work in 5E D&D, but I'd like to discuss a little anyway.</p><p></p><p>The idea I'd like to go over here grew out of me thinking about the Controller Role in 4E, but it quickly melded with some thoughts I had on making more compelling set piece/boss encounters.</p><p></p><p>How do you think telegraphed attacks would work out? Spells that don't fire off until the start of your next turn (meaning they could be disrupted). Big wind up attacks like an ogre bringing a tree trunk high up, a spellcaster chanting a spell, or a dragon inhaling. Characters and enemies would have the opportunity to try to disrupt the oncoming action, or more pragmatically to defend against the action. You could get out of the area of the oncoming attack, take cover, or go all out on offense to try to prevent the attack.</p><p></p><p>If done well, I think it could lead to making combat more dynamic. What do you think?</p></blockquote><p></p>
[QUOTE="Xeviat, post: 7631069, member: 57494"] Hi everyone. I've been working on a lot of homebrew things lately, looking at balance and trying to bring in some 3E and 4E concepts to round things out, add options, and address perceived imbalances. While I've been working on those, I've been toying with more complex ideas that I don't think would really work in 5E D&D, but I'd like to discuss a little anyway. The idea I'd like to go over here grew out of me thinking about the Controller Role in 4E, but it quickly melded with some thoughts I had on making more compelling set piece/boss encounters. How do you think telegraphed attacks would work out? Spells that don't fire off until the start of your next turn (meaning they could be disrupted). Big wind up attacks like an ogre bringing a tree trunk high up, a spellcaster chanting a spell, or a dragon inhaling. Characters and enemies would have the opportunity to try to disrupt the oncoming action, or more pragmatically to defend against the action. You could get out of the area of the oncoming attack, take cover, or go all out on offense to try to prevent the attack. If done well, I think it could lead to making combat more dynamic. What do you think? [/QUOTE]
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