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General Tabletop Discussion
*Dungeons & Dragons
Telegraphing Attacks
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<blockquote data-quote="Xeviat" data-source="post: 7631101" data-attributes="member: 57494"><p>The idea isn't to make something every other round, though that could be part of such a system with more work. The idea is that certain attacks won't go off until the start of the creature's next turn, but they still get actions on their turn.</p><p></p><p>It would be a little different than the variant initiatives, but not entirely so. I've done some thinking on the "declare action lowest initiative score to highest, roll initiative, then perform actions". You're definitely right, that slow melee characters would have a very tough time, but movement could still allow that to be less of an issue.</p><p></p><p>Another thing I've been thinking about is having active defenses. When someone attacks you, you declare your reaction. Simple things would be like Dodge, block, party, but reaction spells or special actions could come in here too. If you are unaware of an attack, you wouldn't be able to react to it, and multiple reactions would come at a penalty (which would bake in a big penalty for getting ganged up on).</p><p></p><p>But you're right, big changes like this would require a system built for the ground up around them.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 7631101, member: 57494"] The idea isn't to make something every other round, though that could be part of such a system with more work. The idea is that certain attacks won't go off until the start of the creature's next turn, but they still get actions on their turn. It would be a little different than the variant initiatives, but not entirely so. I've done some thinking on the "declare action lowest initiative score to highest, roll initiative, then perform actions". You're definitely right, that slow melee characters would have a very tough time, but movement could still allow that to be less of an issue. Another thing I've been thinking about is having active defenses. When someone attacks you, you declare your reaction. Simple things would be like Dodge, block, party, but reaction spells or special actions could come in here too. If you are unaware of an attack, you wouldn't be able to react to it, and multiple reactions would come at a penalty (which would bake in a big penalty for getting ganged up on). But you're right, big changes like this would require a system built for the ground up around them. [/QUOTE]
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