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Telekinesis Is A Bad Spell, For The Game
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<blockquote data-quote="Blue" data-source="post: 8988181" data-attributes="member: 20564"><p>The Telekinetic feat is second only to Lucky in the number of campaigns I'm in or running it's been picked in over the past few years. It's a half feat, so it has a lowered bar on what it needs to do, and it over delivers there. Invisible mage hand is excellent for certain character types, especially classes who otherwise would not have any cantrips and now can do all sorts of stuff. But more often the kicker is a dedicated bonus action for the characters that don't have one. A shove can mean things like being able to move without taking an attack of opportunity or pushing a foe into a hazard (either existring or created by your side), or moving an ally so they aren't engaged, or perhaps out of an area of effect that would trigger on the start of their turn. It's a shove that doesn't require the characte to have that least of ability score, Strength, and the foe can't resist it with Dex (Acrobatics) only a Str save.</p><p></p><p>My most recently created character is a somewhat rogue-acting bladesinger who has it and loves the combo of dropping a Booming Blade on a melee combatant with one of their attacks then pushing them away. And maybe even moving further away after that with their move.</p></blockquote><p></p>
[QUOTE="Blue, post: 8988181, member: 20564"] The Telekinetic feat is second only to Lucky in the number of campaigns I'm in or running it's been picked in over the past few years. It's a half feat, so it has a lowered bar on what it needs to do, and it over delivers there. Invisible mage hand is excellent for certain character types, especially classes who otherwise would not have any cantrips and now can do all sorts of stuff. But more often the kicker is a dedicated bonus action for the characters that don't have one. A shove can mean things like being able to move without taking an attack of opportunity or pushing a foe into a hazard (either existring or created by your side), or moving an ally so they aren't engaged, or perhaps out of an area of effect that would trigger on the start of their turn. It's a shove that doesn't require the characte to have that least of ability score, Strength, and the foe can't resist it with Dex (Acrobatics) only a Str save. My most recently created character is a somewhat rogue-acting bladesinger who has it and loves the combo of dropping a Booming Blade on a melee combatant with one of their attacks then pushing them away. And maybe even moving further away after that with their move. [/QUOTE]
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