Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Telekinesis question related to anti-magic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="coyote6" data-source="post: 5057255" data-attributes="member: 1225"><p>A beholder's CL13 <em>telekinesis</em> can only move 325 lbs; that would be a small amount of rubble, which is barely 2.3 cu ft -- I could see where a carefully placed 325 lb chunk of rock would pin someone (depending on their Strength), but thrown from outside an antimagic zone, it would seem unlikely to pin someone. So I'd definitely give a Ref save to avoid, and a not-terribly-difficult roll of some sort to escape. It's a long way from dropping a whole roof or avalanche on someone, IMHO.</p><p></p><p>What you might want to do is to pin the guy down first, with carefully-moved rubble; then zap 'em with the antimagic. It might be hard to pull off, timing-wise.</p><p></p><p>Edit: per the rules on collapsing ceilings, a 5x5 zone of rubble weighs 2000 lbs, is Ref DC 15 to avoid (half damage & not buried), and possibly a Str 25 check to free yourself; the beholder's tossed rubble is less than a sixth of that, so that Str DC should probably be much lower. Maybe DC 15? That's a wild guess.</p><p></p><p>FWIW, it also says a barehanded person can clear five times their heavy load of rubble in one minute; that's half the heavy load in one round, so a Str 12 would clear 65 lbs/round.</p></blockquote><p></p>
[QUOTE="coyote6, post: 5057255, member: 1225"] A beholder's CL13 [I]telekinesis[/I] can only move 325 lbs; that would be a small amount of rubble, which is barely 2.3 cu ft -- I could see where a carefully placed 325 lb chunk of rock would pin someone (depending on their Strength), but thrown from outside an antimagic zone, it would seem unlikely to pin someone. So I'd definitely give a Ref save to avoid, and a not-terribly-difficult roll of some sort to escape. It's a long way from dropping a whole roof or avalanche on someone, IMHO. What you might want to do is to pin the guy down first, with carefully-moved rubble; then zap 'em with the antimagic. It might be hard to pull off, timing-wise. Edit: per the rules on collapsing ceilings, a 5x5 zone of rubble weighs 2000 lbs, is Ref DC 15 to avoid (half damage & not buried), and possibly a Str 25 check to free yourself; the beholder's tossed rubble is less than a sixth of that, so that Str DC should probably be much lower. Maybe DC 15? That's a wild guess. FWIW, it also says a barehanded person can clear five times their heavy load of rubble in one minute; that's half the heavy load in one round, so a Str 12 would clear 65 lbs/round. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Telekinesis question related to anti-magic
Top