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General Tabletop Discussion
*Pathfinder & Starfinder
Telekinesis:Violent thrust to the roof or off a cliff? Does being "hurled" draw AoOs?
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<blockquote data-quote="helium3" data-source="post: 2329540" data-attributes="member: 31301"><p>Maybe. Let's look at some comparable spells. I'm going to stick to the core and generalize at that to make things simpler.</p><p> </p><p>Cone of Cold (5th level Wizard spell)</p><p>d6 / Level up to 15d6</p><p>Multiple targets within 60' of caster.</p><p>Reflex save for Half</p><p>Countered by Resist Energy (2nd Level Spell), Protection from Energy (3rd Level Spell), evasion or innate resistance to that form of energy.</p><p> </p><p>Slay Living (5th level Cleric spell)</p><p>Save or die and requires a succesful touch attack.</p><p>Single target at touch range.</p><p>Fortitude save for 3d6 + 1/level</p><p>Countered by Death Ward (4th Level Spell), high touch AC or innate immunity.</p><p> </p><p>Violent Thrust (5th level Wizard Spell)</p><p>d6/Level up to 20d6</p><p>Single target (25 lbs. per level, max 375 lbs.) within long range (400' + 40/level)</p><p>Will save negates</p><p>Countered by feather fall (1st level spell), fly (3rd level spell), innate immunity to falling or weighing more than 375' pounds.</p><p> </p><p>Looking at comparable spells of the same level, I'd say that violent thrust is relatively comparable in terms of what it can do. I'd say that it's somewhere between the two in terms of damage output. There are a number of counters measures available. About the only quibble I can see is whether or not the damage done by the spell would be subject to damage reduction. In my campaign, I would consider falling damage to be bludgeoning damage.</p></blockquote><p></p>
[QUOTE="helium3, post: 2329540, member: 31301"] Maybe. Let's look at some comparable spells. I'm going to stick to the core and generalize at that to make things simpler. Cone of Cold (5th level Wizard spell) d6 / Level up to 15d6 Multiple targets within 60' of caster. Reflex save for Half Countered by Resist Energy (2nd Level Spell), Protection from Energy (3rd Level Spell), evasion or innate resistance to that form of energy. Slay Living (5th level Cleric spell) Save or die and requires a succesful touch attack. Single target at touch range. Fortitude save for 3d6 + 1/level Countered by Death Ward (4th Level Spell), high touch AC or innate immunity. Violent Thrust (5th level Wizard Spell) d6/Level up to 20d6 Single target (25 lbs. per level, max 375 lbs.) within long range (400' + 40/level) Will save negates Countered by feather fall (1st level spell), fly (3rd level spell), innate immunity to falling or weighing more than 375' pounds. Looking at comparable spells of the same level, I'd say that violent thrust is relatively comparable in terms of what it can do. I'd say that it's somewhere between the two in terms of damage output. There are a number of counters measures available. About the only quibble I can see is whether or not the damage done by the spell would be subject to damage reduction. In my campaign, I would consider falling damage to be bludgeoning damage. [/QUOTE]
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Community
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Telekinesis:Violent thrust to the roof or off a cliff? Does being "hurled" draw AoOs?
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