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*Pathfinder & Starfinder
Teleknesis: where's the power?
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<blockquote data-quote="Jack Simth" data-source="post: 3676594" data-attributes="member: 29252"><p>That'd be just about perfect, actually - size is within reason for normal Greatswords (five-foot swords, 3 foot diameter disk), and it'll hold about quite a few shots. Won't work so hot if you want Large Greatswords at 3d6, or Colossal Sianghams at 3d8 due to the length of those items ... but if you can swing a stack of lots of colossal sling bullets (3d6 each) on it, you can cast Greater Magic Weapon on 50 of them at a time.... and Core, they only weigh in at 8 pounds each, so you can fit 12 and a half per caster level - that's three full shots per battle, with a half-shot at the end, for a four-battle day. At 12th level, the Sorcerer doing this (and tossing Greater Magic Weapon on them for grins) is getting... what, 36d6+36 damage per standard action in combat (give or take based on the target's AC and miss chance)? </p><p></p><p>Hmm... you know, the Violent Thrust section does not specify what you use for the attack roll. The Combat Maneuver section does (caster level for BAB, Int/Cha for Str) but the Violent Thrust section just says you have to make an attack roll. The Sorcerer above could be looking at BAB (+6)+Dex (call it +4 at that level), plus the weapon enhancement (+3, on the above), for a +13 attack roll. What's a standard AC at CR 12? Adult Brass, AC 27; Purple Worm, AC 19, Kolyarut AC 27, Roper AC 24, NPC Fighter AC 25 - so we're looking at roughly a 50% hit chance, for about 18d6+18 actual damage per round - not shabby, but not overpowering. Hmm....</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 3676594, member: 29252"] That'd be just about perfect, actually - size is within reason for normal Greatswords (five-foot swords, 3 foot diameter disk), and it'll hold about quite a few shots. Won't work so hot if you want Large Greatswords at 3d6, or Colossal Sianghams at 3d8 due to the length of those items ... but if you can swing a stack of lots of colossal sling bullets (3d6 each) on it, you can cast Greater Magic Weapon on 50 of them at a time.... and Core, they only weigh in at 8 pounds each, so you can fit 12 and a half per caster level - that's three full shots per battle, with a half-shot at the end, for a four-battle day. At 12th level, the Sorcerer doing this (and tossing Greater Magic Weapon on them for grins) is getting... what, 36d6+36 damage per standard action in combat (give or take based on the target's AC and miss chance)? Hmm... you know, the Violent Thrust section does not specify what you use for the attack roll. The Combat Maneuver section does (caster level for BAB, Int/Cha for Str) but the Violent Thrust section just says you have to make an attack roll. The Sorcerer above could be looking at BAB (+6)+Dex (call it +4 at that level), plus the weapon enhancement (+3, on the above), for a +13 attack roll. What's a standard AC at CR 12? Adult Brass, AC 27; Purple Worm, AC 19, Kolyarut AC 27, Roper AC 24, NPC Fighter AC 25 - so we're looking at roughly a 50% hit chance, for about 18d6+18 actual damage per round - not shabby, but not overpowering. Hmm.... [/QUOTE]
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Teleknesis: where's the power?
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