Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Teleknesis: where's the power?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jack Simth" data-source="post: 3680388" data-attributes="member: 29252"><p>Sure, it's weak if you use the weakest version (hurling your opponent at a wall to damage the opponent). </p><p></p><p>Hurling a bunch of boulders at an opponent? Well, if you've got a bunch of handy 25 pound rocks (or one boulder big enough that it's just barely within your weight limit), then the spell becomes a bunch of attack rolls for a no-save, no-SR 1d6/level spell (more if you use various weapons, as discussed above). Downside: It's single-target, and you have to hit full AC, not touch AC. It's a weaker version of the Orb spells. But that's OK, as it has more useful functions than dealing damage.</p><p></p><p>The other options of the spell let you do some fun stuff.</p><p></p><p>Facing a low Will save humanoid melee combatant? Sustained force, lift him off the ground, point him any which direction you choose (yeah, I know - no facing in D&D... but come on... you just PICKED HIM UP OFF THE GROUND; why can't you keep him from hitting your buddies by way of pointing him away?). Fighter has 15 rounds of Win by way of a reach weapon.</p><p></p><p>Facing a high Will save caster? Combat Manuevers - Grapple, specifically. Totally neuters *most* casters fairly effectively, up until the point where the caster has a "get out of grapple" card, as described above. Just for being grappled, that's no Somatic components, DC 20+spell level Concentration check to get a spell off at all, an extra full-round action to retreive spell components, and all spells must be 1 standard action or less (so the Core Sorcerer can't Metamagic at all). If they're Pinned, they can't get off much of any spell at all, as you can Silence them, too. Sure, it doesn't leave you any actions (as it is a standard action to concentrate on a spell), but you're in a party, right? This is where the Fighter earns his cut. Rogue can help out very well, too, as anyone in a grapple is considered flat-footed to those not in the grapple - Sneak Attack Time! It's an action-denial spell.</p><p></p><p></p><p>Yeah, it permits another Size Category on the Greatswords - from Large Greatswords at 3d6 and 16 pounds, to Huge Greatswords at 3d8 and 32 pounds.</p><p></p><p>An AoO happens whenever you let your guard down for whatever reason. One can't guard oneself very effectively with no footing, being forced to move a distance.</p><p></p><p>But even with that house-rule, the Telekinetic just switches out to Combat Manuevers again, and uses the Bull Rush option - doesn't do any damage, but Bull-Rush movement does provoke.</p><p></p><p>Nice item. To the point of probably broken, if abused (there's a lot of duration: Concentration spells out there that are better than other spells of their level for the simple reason that Concentrating on it means you're not casting another spell of that level; Summon Swarm, for example).</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 3680388, member: 29252"] Sure, it's weak if you use the weakest version (hurling your opponent at a wall to damage the opponent). Hurling a bunch of boulders at an opponent? Well, if you've got a bunch of handy 25 pound rocks (or one boulder big enough that it's just barely within your weight limit), then the spell becomes a bunch of attack rolls for a no-save, no-SR 1d6/level spell (more if you use various weapons, as discussed above). Downside: It's single-target, and you have to hit full AC, not touch AC. It's a weaker version of the Orb spells. But that's OK, as it has more useful functions than dealing damage. The other options of the spell let you do some fun stuff. Facing a low Will save humanoid melee combatant? Sustained force, lift him off the ground, point him any which direction you choose (yeah, I know - no facing in D&D... but come on... you just PICKED HIM UP OFF THE GROUND; why can't you keep him from hitting your buddies by way of pointing him away?). Fighter has 15 rounds of Win by way of a reach weapon. Facing a high Will save caster? Combat Manuevers - Grapple, specifically. Totally neuters *most* casters fairly effectively, up until the point where the caster has a "get out of grapple" card, as described above. Just for being grappled, that's no Somatic components, DC 20+spell level Concentration check to get a spell off at all, an extra full-round action to retreive spell components, and all spells must be 1 standard action or less (so the Core Sorcerer can't Metamagic at all). If they're Pinned, they can't get off much of any spell at all, as you can Silence them, too. Sure, it doesn't leave you any actions (as it is a standard action to concentrate on a spell), but you're in a party, right? This is where the Fighter earns his cut. Rogue can help out very well, too, as anyone in a grapple is considered flat-footed to those not in the grapple - Sneak Attack Time! It's an action-denial spell. Yeah, it permits another Size Category on the Greatswords - from Large Greatswords at 3d6 and 16 pounds, to Huge Greatswords at 3d8 and 32 pounds. An AoO happens whenever you let your guard down for whatever reason. One can't guard oneself very effectively with no footing, being forced to move a distance. But even with that house-rule, the Telekinetic just switches out to Combat Manuevers again, and uses the Bull Rush option - doesn't do any damage, but Bull-Rush movement does provoke. Nice item. To the point of probably broken, if abused (there's a lot of duration: Concentration spells out there that are better than other spells of their level for the simple reason that Concentrating on it means you're not casting another spell of that level; Summon Swarm, for example). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Teleknesis: where's the power?
Top