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Telepathic Stealth
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<blockquote data-quote="Herosmith14" data-source="post: 7158892" data-attributes="member: 6886148"><p>So I have this idea for a thieves guild in a campaign setting I'm making that would be loosely based on the Psicorps from Babylon 5. It would be composed of mystics, Ghostwise Halflings, GOO warlocks, a few kenkus (for forging physical documentation), and possibly knowledge clerics, though I'm not sure how to incorporate them.</p><p></p><p>The idea is that Immortals, Wu Jens, and Soul Knives would act as muscle, and Nomads would be thieves. Telepaths would be perfect for collecting blackmail (Awakeneds in particular), and telekinetics make efficient assassins. As with the knowledge clerics, I'm not sure what role Avatars would play in this guild.</p><p></p><p>I ran into a problem with the blackmail thing, though. The idea was that the telepaths would attempt to search the victims memories without them noticing. I'm struggling with how you would pull that off, would it be a Stealth check? Insight? Investigation? I'm also presuming that the victim would need to roll something to see if they notice if they're being scanned, so would that be Insight, a saving throw, or what?</p><p></p><p>The purpose of this thread is to try and figure out the Telepathic Stealth thing, and maybe to help me place knowledge clerics and Avatars. Thanks <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Herosmith14, post: 7158892, member: 6886148"] So I have this idea for a thieves guild in a campaign setting I'm making that would be loosely based on the Psicorps from Babylon 5. It would be composed of mystics, Ghostwise Halflings, GOO warlocks, a few kenkus (for forging physical documentation), and possibly knowledge clerics, though I'm not sure how to incorporate them. The idea is that Immortals, Wu Jens, and Soul Knives would act as muscle, and Nomads would be thieves. Telepaths would be perfect for collecting blackmail (Awakeneds in particular), and telekinetics make efficient assassins. As with the knowledge clerics, I'm not sure what role Avatars would play in this guild. I ran into a problem with the blackmail thing, though. The idea was that the telepaths would attempt to search the victims memories without them noticing. I'm struggling with how you would pull that off, would it be a Stealth check? Insight? Investigation? I'm also presuming that the victim would need to roll something to see if they notice if they're being scanned, so would that be Insight, a saving throw, or what? The purpose of this thread is to try and figure out the Telepathic Stealth thing, and maybe to help me place knowledge clerics and Avatars. Thanks :) [/QUOTE]
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