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General Tabletop Discussion
*Pathfinder & Starfinder
Telepathy and Mindsight worth
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<blockquote data-quote="RUMBLETiGER" data-source="post: 5609250" data-attributes="member: 6674868"><p>Manual of the Planes has the Planeshifter PrC that gains Telepaty at level 8. No where near as practical, but another option.</p><p> </p><p>I rated it a 5. Mindsight is fantastic, having a 100' Blindsense is useful, period. In any combat, in any dungeon, tavern, dance hall, dark alley, crowded street, etc. Around corners, through walls, pinpointing through concealment, locating life in a seemingly barren town, counting the number of enemies in the dark. Identifying who's likely to be the enemy wizard, the tribal leader, the crafty spy, the clever diplomat, the true power behind the throne, etc. by comparing intellegence is possibly a plot-breaking ability. Being able to identify shapeshifters and anyone else trying to conceal their type makes Dopplegangers, Mimics, Devils, Demons, Polymorphed Dragons, anyone invisible!, etc. all as if you've got True Seeing for all practical purposes. </p><p> </p><p>And that's just Mindsight. Telepathy is sweet, silent discussions between party members in and out of combat has countless uses. Creeping out NPC's who can't see you, convincing a simpleminded, devout follower of a particular deity that he's hearing from his god, causing an individual with a guilty conscience to hear whispers of what was done wrong... the list goes on. </p><p> </p><p>My friends have agreed to ignore the alignment restriction for Mindbender if dipping for a single level, reskinning it as more of an alternate class feature for a caster than starting the road down a PrC.</p><p> </p><p>So, to recap. Mindsight is:</p><p>-At Will Detect Intellgence</p><p>-At Will Blindsense</p><p>-At Will <em>True Sight</em></p><p>-Usually a 100' range</p><p> </p><p>...That's a 5 in my book.</p></blockquote><p></p>
[QUOTE="RUMBLETiGER, post: 5609250, member: 6674868"] Manual of the Planes has the Planeshifter PrC that gains Telepaty at level 8. No where near as practical, but another option. I rated it a 5. Mindsight is fantastic, having a 100' Blindsense is useful, period. In any combat, in any dungeon, tavern, dance hall, dark alley, crowded street, etc. Around corners, through walls, pinpointing through concealment, locating life in a seemingly barren town, counting the number of enemies in the dark. Identifying who's likely to be the enemy wizard, the tribal leader, the crafty spy, the clever diplomat, the true power behind the throne, etc. by comparing intellegence is possibly a plot-breaking ability. Being able to identify shapeshifters and anyone else trying to conceal their type makes Dopplegangers, Mimics, Devils, Demons, Polymorphed Dragons, anyone invisible!, etc. all as if you've got True Seeing for all practical purposes. And that's just Mindsight. Telepathy is sweet, silent discussions between party members in and out of combat has countless uses. Creeping out NPC's who can't see you, convincing a simpleminded, devout follower of a particular deity that he's hearing from his god, causing an individual with a guilty conscience to hear whispers of what was done wrong... the list goes on. My friends have agreed to ignore the alignment restriction for Mindbender if dipping for a single level, reskinning it as more of an alternate class feature for a caster than starting the road down a PrC. So, to recap. Mindsight is: -At Will Detect Intellgence -At Will Blindsense -At Will [I]True Sight[/I] -Usually a 100' range ...That's a 5 in my book. [/QUOTE]
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