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General Tabletop Discussion
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Telepathy... some questions.
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<blockquote data-quote="Cheiromancer" data-source="post: 2704220" data-attributes="member: 141"><p>Well, I don't want to hijack the thread, but if the OP's question has been answered satisfactorily, maybe there is no harm in pursuing this tangent. Which has to do with the limits of telepathy, so it is not too far off topic. Anyway.</p><p></p><p></p><p>My presumption was that the telepathy ability would require LOS (line of sight) to initiate, but not to maintain. Meenlocks live in tunnels and so forth, and wouldn't have LOS. But you can see the problem if Rend Mind doesn't require LOS to maintain. A meenlock just has to pop out a few hundred feet away from their target, get a lock, and then drop back into hiding. Then their victim basically is out of options, unless they can physically move away fast enough or get a protection from evil up. Meenlocks can dimension door 60 feet every other realm, which can give them a mobility adventure in a tunnel or cavern complex.</p><p></p><p>Even if the victim fails their save only on a 1, they take an average of 1 point of wisdom damage every 2 minutes. </p><p></p><p>I posted a thread about this some time ago, but I couldn't find it when I searched. I think the search database is still a bit wonky.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 2704220, member: 141"] Well, I don't want to hijack the thread, but if the OP's question has been answered satisfactorily, maybe there is no harm in pursuing this tangent. Which has to do with the limits of telepathy, so it is not too far off topic. Anyway. My presumption was that the telepathy ability would require LOS (line of sight) to initiate, but not to maintain. Meenlocks live in tunnels and so forth, and wouldn't have LOS. But you can see the problem if Rend Mind doesn't require LOS to maintain. A meenlock just has to pop out a few hundred feet away from their target, get a lock, and then drop back into hiding. Then their victim basically is out of options, unless they can physically move away fast enough or get a protection from evil up. Meenlocks can dimension door 60 feet every other realm, which can give them a mobility adventure in a tunnel or cavern complex. Even if the victim fails their save only on a 1, they take an average of 1 point of wisdom damage every 2 minutes. I posted a thread about this some time ago, but I couldn't find it when I searched. I think the search database is still a bit wonky. [/QUOTE]
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Telepathy... some questions.
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