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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Telepathy (Su) questions (also MM2 meenlocks)
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<blockquote data-quote="Cheiromancer" data-source="post: 1293068" data-attributes="member: 141"><p>I would adjudicate telepathy based on <em>Rary's Telepathic Bond</em>, which requires line of sight to establish. After establishing the link, the bond lasts as long as they stay within range (300 feet for a meenlock).</p><p></p><p>I would not allow the meenlock to use its <strong>Rend Mind</strong> ability through a link established in this way: it is a separate ability from telepathy and would need a its own line of sight. The 300 foot range would apply only if there was some light source present; otherwise it would have to be within range of its darkvision.</p><p></p><p>Even with a line of sight requirement, and even with the 1d4 round wait between uses, <strong>Rend Mind</strong> is still an incredibly strong ability. A meenlock has +16 to hide, and can <em>dimension door</em> a distance of 60 feet every two rounds: they are hard to spot, and hard to catch. They are lawful creatures who fight in groups of 3-6, and who can coordinate their actions telepathically: that means they can concentrate on one character at a time. Each successful attack makes subsequent attacks more likely to succeed, since Wisdom damage reduces your ability to make a Will save.</p><p></p><p>Given that the flavor text says that <strong>Rend Mind</strong> is "a slow mental assault" and that "some meenlocks have been known to stalk and harass their victims in this way for days," I think there has to be some other limitation on the ability. I'd make it like the <strong>Fear Aura</strong> effect, and say that any creature that makes a saving throw against the effect cannot be affected again by that meenlock's rend mind attack for 24 hours.</p><p></p><p>[edit]I used a meenlock against a 9th level character- a holy liberator with a number of base levels (including ranger, sorcerer and barbarian). For some reason he has a really high will save, and only failed on a 1. He took a little damage (4 total) passing through the meenlock's territory, then he went where the meenlock didn't want to go, and the encounter ended. So, pretty inconclusive.[/edit]</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 1293068, member: 141"] I would adjudicate telepathy based on [i]Rary's Telepathic Bond[/i], which requires line of sight to establish. After establishing the link, the bond lasts as long as they stay within range (300 feet for a meenlock). I would not allow the meenlock to use its [b]Rend Mind[/b] ability through a link established in this way: it is a separate ability from telepathy and would need a its own line of sight. The 300 foot range would apply only if there was some light source present; otherwise it would have to be within range of its darkvision. Even with a line of sight requirement, and even with the 1d4 round wait between uses, [b]Rend Mind[/b] is still an incredibly strong ability. A meenlock has +16 to hide, and can [i]dimension door[/i] a distance of 60 feet every two rounds: they are hard to spot, and hard to catch. They are lawful creatures who fight in groups of 3-6, and who can coordinate their actions telepathically: that means they can concentrate on one character at a time. Each successful attack makes subsequent attacks more likely to succeed, since Wisdom damage reduces your ability to make a Will save. Given that the flavor text says that [b]Rend Mind[/b] is "a slow mental assault" and that "some meenlocks have been known to stalk and harass their victims in this way for days," I think there has to be some other limitation on the ability. I'd make it like the [b]Fear Aura[/b] effect, and say that any creature that makes a saving throw against the effect cannot be affected again by that meenlock's rend mind attack for 24 hours. [edit]I used a meenlock against a 9th level character- a holy liberator with a number of base levels (including ranger, sorcerer and barbarian). For some reason he has a really high will save, and only failed on a 1. He took a little damage (4 total) passing through the meenlock's territory, then he went where the meenlock didn't want to go, and the encounter ended. So, pretty inconclusive.[/edit] [/QUOTE]
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Telepathy (Su) questions (also MM2 meenlocks)
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