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Community
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*Pathfinder & Starfinder
Teleport and Initiative
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<blockquote data-quote="BSF" data-source="post: 1439391" data-attributes="member: 13098"><p>If the scry were undetected, I would give the teleporter's a surprise round. If the scry is detected, I want to know what both sides are doing. Think about it, you are in your fortress, you detect a scry happening, you are going to prep yourself and summon your allies/guards. If the attackers don't arrive in a few rounds, then you start prepping the room for defense. The above mentioned tactics of obscuring mist, caltrops, wall of force, etc. Heck, maybe a forbiddance if there is time. Wall of Ice to fill most of the room, all sorts of things. </p><p></p><p>My point is that one side can argue their perspective all day long, it doesn't matter until something happens. If the 'porters wait too long, their scry is going to be useless. The defenders know this, so the attack has got to happen soon. Once something happens, then you need to adjudicate it accordingly. </p><p></p><p>If the attack happens while the defenders are ready for it, then roll initiative as normal. The 'porters were _hoping_ that the scry wasn't detected and were _hoping_ to get the drop on the defenders. It didn't happen. If the 'porters wait long enough for the defenders to drop their guard, then you get a surprise attack. Unless nobody is in the room, or the room was prepped with other surprises. So, it all depends on what happens. Right now, the 'porters don't have surprise because the defenders are expecting a scry-teleport combo. Five minutes from now, what are the defenders doing? Five hours? Five days? It all depends on how each side responds.</p></blockquote><p></p>
[QUOTE="BSF, post: 1439391, member: 13098"] If the scry were undetected, I would give the teleporter's a surprise round. If the scry is detected, I want to know what both sides are doing. Think about it, you are in your fortress, you detect a scry happening, you are going to prep yourself and summon your allies/guards. If the attackers don't arrive in a few rounds, then you start prepping the room for defense. The above mentioned tactics of obscuring mist, caltrops, wall of force, etc. Heck, maybe a forbiddance if there is time. Wall of Ice to fill most of the room, all sorts of things. My point is that one side can argue their perspective all day long, it doesn't matter until something happens. If the 'porters wait too long, their scry is going to be useless. The defenders know this, so the attack has got to happen soon. Once something happens, then you need to adjudicate it accordingly. If the attack happens while the defenders are ready for it, then roll initiative as normal. The 'porters were _hoping_ that the scry wasn't detected and were _hoping_ to get the drop on the defenders. It didn't happen. If the 'porters wait long enough for the defenders to drop their guard, then you get a surprise attack. Unless nobody is in the room, or the room was prepped with other surprises. So, it all depends on what happens. Right now, the 'porters don't have surprise because the defenders are expecting a scry-teleport combo. Five minutes from now, what are the defenders doing? Five hours? Five days? It all depends on how each side responds. [/QUOTE]
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