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<blockquote data-quote="bfreakb999" data-source="post: 4723606" data-attributes="member: 79402"><p>BTW, i'm the dm, i had one of my players post this here for me because i was at work and these forums are blocked at my job. very lame..</p><p></p><p></p><p></p><p>Well i've already talked to them about not getting their feelings hurt when the friends generate their stats. Everyone is fairly friendly, and even though at first i thought this meant no one would have less than a 13, they seem to be willing to give 10's and 8's when its appropriate to balance out stats of each person. We have one person who even though we love to death.. we all know will end up with a wisdom of either 8/10 because they don't always think things through. When this project was first discussed we all discussed and agreed that for the sake of balance 8's and 10's would all be given and it seemed to be fairly consensual that no one would get an attitude based on the stats. (everyone seems willing to play any class they can)</p><p></p><p></p><p></p><p>I definitely think they should have the right to pick their own class as well. When my class was chosen for me, i did enjoy it.. but i might have enjoyed it more if i had been simply been given the choice.</p><p></p><p>I do like the idea of using either a standard array or point buy system to give eachtheir stats. In the end i will be able to give a minor bump or reduction in a score to make it more balanced and even. (if their highest is 15, bump it to a 16, if they have 12/13, reduce it to 11/12 for the sake of a bit higher modifier on a more important stat) </p><p></p><p>My next questions is.. should i apply my bump or reduction points before or after they choose their class? right now the order is..</p><p></p><p>1 - People decide the stats for each other</p><p>2 - I average the stats, add or take away points just to kinda centralize what everyone thinks.</p><p>3 - Everyone meets a seer that suggests a class, but gives them the option of playing what they want.</p><p>4. They apply their human bonus to whatever stat will help their class as they see fit. (basically the training they endure unlocks secrets in their mind/body that were, until that moment, untapped.</p><p></p><p>In the end it seems like everyone should at least have a 16. in something.</p><p></p><p>Someone else on another forum also suggested allowing the use half races, but i'm not sure. it seems like it would kinda throw off and lose some balance that might already be critical. (human cleric might get a 16 wis with their +2 bonus as a human already added, but someone thats a half-orc and chooses and ranger/rogue will be better stacked with stats than anyone else)</p><p></p><p>i appreciate the help so far. any other suggestions or comments that could help? I really appreciate anything at all.</p></blockquote><p></p>
[QUOTE="bfreakb999, post: 4723606, member: 79402"] BTW, i'm the dm, i had one of my players post this here for me because i was at work and these forums are blocked at my job. very lame.. Well i've already talked to them about not getting their feelings hurt when the friends generate their stats. Everyone is fairly friendly, and even though at first i thought this meant no one would have less than a 13, they seem to be willing to give 10's and 8's when its appropriate to balance out stats of each person. We have one person who even though we love to death.. we all know will end up with a wisdom of either 8/10 because they don't always think things through. When this project was first discussed we all discussed and agreed that for the sake of balance 8's and 10's would all be given and it seemed to be fairly consensual that no one would get an attitude based on the stats. (everyone seems willing to play any class they can) I definitely think they should have the right to pick their own class as well. When my class was chosen for me, i did enjoy it.. but i might have enjoyed it more if i had been simply been given the choice. I do like the idea of using either a standard array or point buy system to give eachtheir stats. In the end i will be able to give a minor bump or reduction in a score to make it more balanced and even. (if their highest is 15, bump it to a 16, if they have 12/13, reduce it to 11/12 for the sake of a bit higher modifier on a more important stat) My next questions is.. should i apply my bump or reduction points before or after they choose their class? right now the order is.. 1 - People decide the stats for each other 2 - I average the stats, add or take away points just to kinda centralize what everyone thinks. 3 - Everyone meets a seer that suggests a class, but gives them the option of playing what they want. 4. They apply their human bonus to whatever stat will help their class as they see fit. (basically the training they endure unlocks secrets in their mind/body that were, until that moment, untapped. In the end it seems like everyone should at least have a 16. in something. Someone else on another forum also suggested allowing the use half races, but i'm not sure. it seems like it would kinda throw off and lose some balance that might already be critical. (human cleric might get a 16 wis with their +2 bonus as a human already added, but someone thats a half-orc and chooses and ranger/rogue will be better stacked with stats than anyone else) i appreciate the help so far. any other suggestions or comments that could help? I really appreciate anything at all. [/QUOTE]
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