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<blockquote data-quote="Ryujin" data-source="post: 4724175" data-attributes="member: 27897"><p>Sure thing.</p><p></p><p>Everyone has something about them that stands to stand out. Who is the smartest in the group? Who has the most common sense? Who could charm a phone number out of any girl he met in a bar? Does one never get sick or could toss you through a window? </p><p></p><p>The flipside also applies. Who never seems to catch a break, because he's always going for a get rich quick scheme? Who couldn't get lucky in a brothel, wearing a shirt made of $1000 bills? Who always seems to have the sniffles or can barely muster the resolve to get out of bed in the morning?</p><p></p><p>If you take these things into consideration, then sort of rate people on a comparative scale, it becomes easier to set the stats. If you're using a standard array, then the scores will almost assign themselves. How people are, comparatively, will tend to point them toward classes that fit them within a party structure. The guy who is 6'4" and weighs 280 pounds isn't likely to be the party thief.</p><p></p><p>If you really want to extends things, then polymorphing into who they "really" are might be an option. This might give enough of a boost that a character who isn't well suited to a role that he wants to play might actually be halfway decent in it. Like you said though, it might lead to characters who are a bit.... much for the room.</p></blockquote><p></p>
[QUOTE="Ryujin, post: 4724175, member: 27897"] Sure thing. Everyone has something about them that stands to stand out. Who is the smartest in the group? Who has the most common sense? Who could charm a phone number out of any girl he met in a bar? Does one never get sick or could toss you through a window? The flipside also applies. Who never seems to catch a break, because he's always going for a get rich quick scheme? Who couldn't get lucky in a brothel, wearing a shirt made of $1000 bills? Who always seems to have the sniffles or can barely muster the resolve to get out of bed in the morning? If you take these things into consideration, then sort of rate people on a comparative scale, it becomes easier to set the stats. If you're using a standard array, then the scores will almost assign themselves. How people are, comparatively, will tend to point them toward classes that fit them within a party structure. The guy who is 6'4" and weighs 280 pounds isn't likely to be the party thief. If you really want to extends things, then polymorphing into who they "really" are might be an option. This might give enough of a boost that a character who isn't well suited to a role that he wants to play might actually be halfway decent in it. Like you said though, it might lead to characters who are a bit.... much for the room. [/QUOTE]
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