Lizard Lips
First Post
Teleport Circle.... I hate it. A 17th level wizard can create a Teleport circle for a measly 1000 gp, and then make it permanant for 4500 xp (out of his 136,000 total).
This wizard can do this multiple times, and soon travel takes on a decidely Star Trek feel. No longer do people have to cross leagues to travel from city to city, no longer do caravans wind their way across the wilds, no longer do ships need to ply the dangerous seas. Just hop on the circle and blip, you're there. I suppose the common folk wouldn't be privy to such magic, but anyone who's willing to invest 1000 gp into their travel expenses will. Why buy even a single 30,000 gp ship (let alone a merchant fleet) when you can hire The Wizard to build you Teleport circles in all of your ports and transfer your goods quickly, cheaply, and without fear of them being destroyed in storms or taken by pirates. Pretty damn boring.
I know I could just take it out, and say Teleport Circles don't exist, but has anybody thought of a way where I can keep Teleoprt Circles (which can be cool, if used sparringly) but prevent them from warping the quasi medieval world of DnD into the Jetsons?
This wizard can do this multiple times, and soon travel takes on a decidely Star Trek feel. No longer do people have to cross leagues to travel from city to city, no longer do caravans wind their way across the wilds, no longer do ships need to ply the dangerous seas. Just hop on the circle and blip, you're there. I suppose the common folk wouldn't be privy to such magic, but anyone who's willing to invest 1000 gp into their travel expenses will. Why buy even a single 30,000 gp ship (let alone a merchant fleet) when you can hire The Wizard to build you Teleport circles in all of your ports and transfer your goods quickly, cheaply, and without fear of them being destroyed in storms or taken by pirates. Pretty damn boring.
I know I could just take it out, and say Teleport Circles don't exist, but has anybody thought of a way where I can keep Teleoprt Circles (which can be cool, if used sparringly) but prevent them from warping the quasi medieval world of DnD into the Jetsons?