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Teleport Circle - Destroyer of Worlds
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<blockquote data-quote="Altalazar" data-source="post: 1221393" data-attributes="member: 939"><p>Upon further reflection, there are consequences beyond the circle itself and any immediate "competitors".</p><p></p><p></p><p>First, anything that is that difficult to build, as many have pointed out, would be worth quite a lot to guard.</p><p></p><p>But even if someone somehow bypassed this and destroyed it - guess what - that is a CRIME. Not only would that require prosecution, with appropriate and stiff medieval penalties, but also a civil suit as well - restitution to the tune of the cost of the circle and all of the lost business from the circle over its useful life. The perpetrator, if it was from a group of rich merchants, mind find themselves paying back the wizard for the rest of their natural lives. Now obviously, there likely isn't an Elvish Johnny Cochrane in a fantasy world, but they did have courts and laws and while corruption might play a part, I'm sure a city is NOT going to want to have a 17th level wizard pissed off at the authorities for not prosecuting what is an obvious and significant crime.</p><p></p><p>Aside from that, there are community considerations. If the circle is truly cheaper and safer than other modes of travel (and obviously much faster) all of the loyal customers will also profit by it. They will be able to sell their goods to a much wider market, perhaps finding new markets they couldn't before - like baked bread which would otherwise go stale if it had to be transported the normal way. They would all stand to lose all of that profit if the circle were shut down. It would be the equivalent today to a major city suddenly losing its international airport. I'd be willing to bet that NOBODY in that community would want to see that happen - with perhaps the exception of those who run the ship-port. And even some of them will probably see business drop because I'm sure there are goods that they transport that only arrive via the airport (or teleport circle in this case). </p><p></p><p>In other words, there would be a drastic effect on the local economy as a whole with the introduction (or elimination) of a teleport circle. I think the effect of having one would be overwhelmingly positive - to the point that anyone who wanted to destroy one would be looked upon with disfavor by just about every single being in the community - heck, they'd probably be considered a terrorist. Because likely ALL who use it would be profiting by doing so - cheaper transport, better insurance of arrival. And the increased trade to the city means increased taxes, which makes the authorities happy, and so on...</p></blockquote><p></p>
[QUOTE="Altalazar, post: 1221393, member: 939"] Upon further reflection, there are consequences beyond the circle itself and any immediate "competitors". First, anything that is that difficult to build, as many have pointed out, would be worth quite a lot to guard. But even if someone somehow bypassed this and destroyed it - guess what - that is a CRIME. Not only would that require prosecution, with appropriate and stiff medieval penalties, but also a civil suit as well - restitution to the tune of the cost of the circle and all of the lost business from the circle over its useful life. The perpetrator, if it was from a group of rich merchants, mind find themselves paying back the wizard for the rest of their natural lives. Now obviously, there likely isn't an Elvish Johnny Cochrane in a fantasy world, but they did have courts and laws and while corruption might play a part, I'm sure a city is NOT going to want to have a 17th level wizard pissed off at the authorities for not prosecuting what is an obvious and significant crime. Aside from that, there are community considerations. If the circle is truly cheaper and safer than other modes of travel (and obviously much faster) all of the loyal customers will also profit by it. They will be able to sell their goods to a much wider market, perhaps finding new markets they couldn't before - like baked bread which would otherwise go stale if it had to be transported the normal way. They would all stand to lose all of that profit if the circle were shut down. It would be the equivalent today to a major city suddenly losing its international airport. I'd be willing to bet that NOBODY in that community would want to see that happen - with perhaps the exception of those who run the ship-port. And even some of them will probably see business drop because I'm sure there are goods that they transport that only arrive via the airport (or teleport circle in this case). In other words, there would be a drastic effect on the local economy as a whole with the introduction (or elimination) of a teleport circle. I think the effect of having one would be overwhelmingly positive - to the point that anyone who wanted to destroy one would be looked upon with disfavor by just about every single being in the community - heck, they'd probably be considered a terrorist. Because likely ALL who use it would be profiting by doing so - cheaper transport, better insurance of arrival. And the increased trade to the city means increased taxes, which makes the authorities happy, and so on... [/QUOTE]
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