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Teleport Circle - Destroyer of Worlds
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<blockquote data-quote="Norfleet" data-source="post: 1221733" data-attributes="member: 11581"><p>The more interesting aspects of a permanent teleportation circle are its military applications: If it becomes a military application, this neatly changes the entire concept of "guarding" it: If you're using it as a military tool, the guards are inherent in the fact that you're shuffling your military through it. Think about how valuable a teleportation structure is in any fantasy wargame you've ever played: It's easily worth your left arm to set up a network of the damn things across your entire empire, thus allowing you to defend using point-reaction forces instead of standing garrisons. The commercial benefits are considerable to boot.</p><p></p><p>Really, there's no really good reason why this hasn't happened, except the entire "horde of demons" drawback. Depending on how you view things, this might not even be a drawback. After all, that wizard needs to recoup that 5K-odd XP somewhere.....and how better to do that than to camp a spawn site? Come on, you know it'd happen: Adventurers build these things, not because they're concerned about the commercial or military applications at ALL, but because for a mere investment of 5K XP, you have a steady well of XP to spawncamp...and when you get tired of it, all you have to do is close it.</p><p></p><p>Hell, I wouldn't be surprised if, as a result of the entire horde of demons problem that renders it militarily and commercially nonviable, ADVENTURERS begin pointlessly establishing gates that go, well, NOWHERE interesting.....just so they can spawncamp the portal for the horde of demons.</p></blockquote><p></p>
[QUOTE="Norfleet, post: 1221733, member: 11581"] The more interesting aspects of a permanent teleportation circle are its military applications: If it becomes a military application, this neatly changes the entire concept of "guarding" it: If you're using it as a military tool, the guards are inherent in the fact that you're shuffling your military through it. Think about how valuable a teleportation structure is in any fantasy wargame you've ever played: It's easily worth your left arm to set up a network of the damn things across your entire empire, thus allowing you to defend using point-reaction forces instead of standing garrisons. The commercial benefits are considerable to boot. Really, there's no really good reason why this hasn't happened, except the entire "horde of demons" drawback. Depending on how you view things, this might not even be a drawback. After all, that wizard needs to recoup that 5K-odd XP somewhere.....and how better to do that than to camp a spawn site? Come on, you know it'd happen: Adventurers build these things, not because they're concerned about the commercial or military applications at ALL, but because for a mere investment of 5K XP, you have a steady well of XP to spawncamp...and when you get tired of it, all you have to do is close it. Hell, I wouldn't be surprised if, as a result of the entire horde of demons problem that renders it militarily and commercially nonviable, ADVENTURERS begin pointlessly establishing gates that go, well, NOWHERE interesting.....just so they can spawncamp the portal for the horde of demons. [/QUOTE]
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