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Teleport Circle - Destroyer of Worlds
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<blockquote data-quote="Norfleet" data-source="post: 1221899" data-attributes="member: 11581"><p>The price of renting the use of a permanent circle is totally up in the air. Yes, teleportation circles do have a hefty fixed cost to establish, but once established, there's basically no inherent variable cost of use. Thus, rental prices could be anywhere from very high to very low, depending entirely on the creator's desire to promote or suppress its usage. There's no INHERENT cost to using an establish permanent teleport circle. It's even cheaper than using a telephone, since phone lines ALSO have large fixed costs to establishment, but there's SOME maintenance and upkeep to paid. Teleportation circles have no real maintenance of any kind. A "permanent" circle seems to remove the concept of a pounds-per-level limit, aside from establishing a maximum mass for any single discrete object. Thus, a teleportation circle can be treated as having a bandwidth, rather than a maximum weight limitation, aside from teleportation of massive discrete objects, where the bandwidth is equal to the most massive objects possible divided by the amount of time it takes to shove such an object from the outside of the circle to the inside, and then clear the destination of that object.</p><p></p><p>Like a telephone, this teleportation circle transit may START as something for only the very rich and powerful, but the absence of any variable cost, combined with a potentially massive transit bandwidth, will quickly turn it into something usable by the masses without some sort of inhibiting action from a controlling party. Once the "permanent teleport circle" is built, if the toll is a mere copper piece, that's 1 cp of pure profit: There's no variable cost to pay, so there's no point at which it would become inherently unprofitable to operate it, barring outside forces.</p></blockquote><p></p>
[QUOTE="Norfleet, post: 1221899, member: 11581"] The price of renting the use of a permanent circle is totally up in the air. Yes, teleportation circles do have a hefty fixed cost to establish, but once established, there's basically no inherent variable cost of use. Thus, rental prices could be anywhere from very high to very low, depending entirely on the creator's desire to promote or suppress its usage. There's no INHERENT cost to using an establish permanent teleport circle. It's even cheaper than using a telephone, since phone lines ALSO have large fixed costs to establishment, but there's SOME maintenance and upkeep to paid. Teleportation circles have no real maintenance of any kind. A "permanent" circle seems to remove the concept of a pounds-per-level limit, aside from establishing a maximum mass for any single discrete object. Thus, a teleportation circle can be treated as having a bandwidth, rather than a maximum weight limitation, aside from teleportation of massive discrete objects, where the bandwidth is equal to the most massive objects possible divided by the amount of time it takes to shove such an object from the outside of the circle to the inside, and then clear the destination of that object. Like a telephone, this teleportation circle transit may START as something for only the very rich and powerful, but the absence of any variable cost, combined with a potentially massive transit bandwidth, will quickly turn it into something usable by the masses without some sort of inhibiting action from a controlling party. Once the "permanent teleport circle" is built, if the toll is a mere copper piece, that's 1 cp of pure profit: There's no variable cost to pay, so there's no point at which it would become inherently unprofitable to operate it, barring outside forces. [/QUOTE]
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