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Teleport Circle - Destroyer of Worlds
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<blockquote data-quote="s/LaSH" data-source="post: 1234688" data-attributes="member: 6929"><p>Well, look at it this way.</p><p></p><p>You produce X units of merchandise for export per time-period. One merchant unit takes Y many units to another market, taking N time. Over that N time, that merchant is unavailable to export your merchandise, so you hire more merchants to export the goods for export until you have enough taking merchandise that your X units are depleted at the same rate you produce them. A 'merchant' unit includes animal drivers, guardsmen, negotiators etc etc.</p><p></p><p>With the Circle, things are exactly the same, only N isn't months, it's days (and this is a generously long estimate, assuming that the goods are gathered from a day-wide region and distributed across the same). The merchant can still take Y units, only he does it 20 times as fast. You need 1/20 the number of merchants to deplete your export stockpile.</p><p></p><p>Therefore, 95% of mercentile workers are out of business.</p><p></p><p>That's not even counting follow-on jobs, such as tavern keepers in the deep countryside, road maintenance crews, supply posts... the circle would have a ripple effect making the countryside a less suitable place to be, and increasing urbanisation. While 90% of people may have been rural in medieval times, you can bet they wanted to live close to a city - a city, after all, is where your goods go for redistribution.</p></blockquote><p></p>
[QUOTE="s/LaSH, post: 1234688, member: 6929"] Well, look at it this way. You produce X units of merchandise for export per time-period. One merchant unit takes Y many units to another market, taking N time. Over that N time, that merchant is unavailable to export your merchandise, so you hire more merchants to export the goods for export until you have enough taking merchandise that your X units are depleted at the same rate you produce them. A 'merchant' unit includes animal drivers, guardsmen, negotiators etc etc. With the Circle, things are exactly the same, only N isn't months, it's days (and this is a generously long estimate, assuming that the goods are gathered from a day-wide region and distributed across the same). The merchant can still take Y units, only he does it 20 times as fast. You need 1/20 the number of merchants to deplete your export stockpile. Therefore, 95% of mercentile workers are out of business. That's not even counting follow-on jobs, such as tavern keepers in the deep countryside, road maintenance crews, supply posts... the circle would have a ripple effect making the countryside a less suitable place to be, and increasing urbanisation. While 90% of people may have been rural in medieval times, you can bet they wanted to live close to a city - a city, after all, is where your goods go for redistribution. [/QUOTE]
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