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Teleport Circle - Destroyer of Worlds
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<blockquote data-quote="Nifft" data-source="post: 1234705" data-attributes="member: 6562"><p>IMC, natural life expectancy is what we would consider normal for the modern world. However, few people die of natural causes.</p><p></p><p>For the rich -- or the lucky -- Reincarntion or Ressurection are possible, but since there are few 17th-level casters about, it's vitally important to recover the body. Normal people die because they're eaten by monsters, and their bodies aren't found.</p><p></p><p>(Moral: IMC, if you find a dead body and bring it back to town, you may get a reward from the person whose "recovery" you've assisted.)</p><p></p><p>Since life is dangerous and death is cheap, there are simply fewer people than in the traditional Medieval model. Magic makes up the difference -- without <em>Plant Growth</em> the relatively few farmers would be unable to support the relatively large army and adventuring population.</p><p></p><p>Typical NPC level is 10 or so, with fully 50% of those levels being Aristocrat or Expert. Very few people have no martial experience. People under level 7 are often apprentices, and those above 12th level are uncommon -- all are "named NPCs".</p><p></p><p>Adventurers are: "People with no sense, at least no sense of self-preservation!"</p><p></p><p> -- N</p><p></p><p>PS: Oh, there's a big new teleport circle pair IMC. This large government set it up to support a colony. Now, the colony is under attack by were-rats, whose presence have forced a quarrantine on the city -- thus negating the usefulness of the TPCircle for the time being. Who put the were-rats up to it is a question that my PCs are puzzling out. Certainly there are merchant groups who are quite hostile to the idea of this one kingdom monopolizing that trade route.</p></blockquote><p></p>
[QUOTE="Nifft, post: 1234705, member: 6562"] IMC, natural life expectancy is what we would consider normal for the modern world. However, few people die of natural causes. For the rich -- or the lucky -- Reincarntion or Ressurection are possible, but since there are few 17th-level casters about, it's vitally important to recover the body. Normal people die because they're eaten by monsters, and their bodies aren't found. (Moral: IMC, if you find a dead body and bring it back to town, you may get a reward from the person whose "recovery" you've assisted.) Since life is dangerous and death is cheap, there are simply fewer people than in the traditional Medieval model. Magic makes up the difference -- without [i]Plant Growth[/i] the relatively few farmers would be unable to support the relatively large army and adventuring population. Typical NPC level is 10 or so, with fully 50% of those levels being Aristocrat or Expert. Very few people have no martial experience. People under level 7 are often apprentices, and those above 12th level are uncommon -- all are "named NPCs". Adventurers are: "People with no sense, at least no sense of self-preservation!" -- N PS: Oh, there's a big new teleport circle pair IMC. This large government set it up to support a colony. Now, the colony is under attack by were-rats, whose presence have forced a quarrantine on the city -- thus negating the usefulness of the TPCircle for the time being. Who put the were-rats up to it is a question that my PCs are puzzling out. Certainly there are merchant groups who are quite hostile to the idea of this one kingdom monopolizing that trade route. [/QUOTE]
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