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Teleport Circle - Destroyer of Worlds
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<blockquote data-quote="Psion" data-source="post: 13180" data-attributes="member: 172"><p>Whoa! Yoa say that like it was some mean feat.</p><p></p><p>First off, I must direct you to page 149 of the DMG for the proper rules on assessing NPC spellcasting cost. Even assuming you find a wizard willing and able to cast it, it will cost no less than 25880 gp!</p><p></p><p>Second, how many wizards are there in your campaign that are:</p><p>1) 17th level</p><p>2) Willing to give up 4500 xp (note that you cannot spend XP that would lower you a level... the wizard has to give up XP that would normally go towards advancement towards your next level. Not bloody likely that you will find one who will do so easily.)</p><p>3) Knows these exact two spells.</p><p> </p><p></p><p></p><p></p><p>Repeatedly surrender 4500 xp? Not bloody likely!</p><p></p><p></p><p></p><p>25880 for a one way trip. From one location, to one location.</p><p></p><p></p><p></p><p><strong><em>IF</em></strong></p><p></p><p></p><p></p><p>*coff* Cheaply? Not.</p><p></p><p></p><p></p><p>For one, you can read the cost rules and stop being so generous with your assumptions.</p><p></p><p>Two, you can say a wizard will not willingly give up their XP without major compensation. You can use the power component rule, and require that the party aquire the rare component that they need as party of a difficult quest. One that NPCs will not be able to easily overcone. (Whatya mean I need the ichoor of 100 demons!)</p><p></p><p>Three, you can also make some realistic assumptions about the availability and cooperativeness of high level NPC spellcasters. You can make finding one that can and will help you a task unto itself.</p></blockquote><p></p>
[QUOTE="Psion, post: 13180, member: 172"] Whoa! Yoa say that like it was some mean feat. First off, I must direct you to page 149 of the DMG for the proper rules on assessing NPC spellcasting cost. Even assuming you find a wizard willing and able to cast it, it will cost no less than 25880 gp! Second, how many wizards are there in your campaign that are: 1) 17th level 2) Willing to give up 4500 xp (note that you cannot spend XP that would lower you a level... the wizard has to give up XP that would normally go towards advancement towards your next level. Not bloody likely that you will find one who will do so easily.) 3) Knows these exact two spells. Repeatedly surrender 4500 xp? Not bloody likely! 25880 for a one way trip. From one location, to one location. [b][i]IF[/i][/b] *coff* Cheaply? Not. For one, you can read the cost rules and stop being so generous with your assumptions. Two, you can say a wizard will not willingly give up their XP without major compensation. You can use the power component rule, and require that the party aquire the rare component that they need as party of a difficult quest. One that NPCs will not be able to easily overcone. (Whatya mean I need the ichoor of 100 demons!) Three, you can also make some realistic assumptions about the availability and cooperativeness of high level NPC spellcasters. You can make finding one that can and will help you a task unto itself. [/QUOTE]
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