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Teleport Circle - Destroyer of Worlds
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<blockquote data-quote="Henry" data-source="post: 13200" data-attributes="member: 158"><p>Lizard Lips,</p><p></p><p>(I never did meet anyone who ever <em>asked</em> to be called that before <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p>What you are describing here also goes for the 5th level teleport as well as all other 5th level + spells that offer instantaneous or near-instantaneous travel. These spells drastically change the nature of the campaign, and it is a part of D&D - it has been since 1978 (or even earlier).</p><p></p><p>A DM has to either remove these elements forcibly, or has to come to terms with them in the campaign, and make allowances for them - no adventures with tight timetables of travel, or none that prevent the PC's from going somewhere physically, forcing them to find some other way. By that level, the challenges of low-level adventurers are not suitable for high-level adventurers, anyway.</p><p></p><p>However, take what Psion said in mind. Teleport circle is no mere cantrip - it requires huge expenditures on the part of the wizard to make permanent.</p></blockquote><p></p>
[QUOTE="Henry, post: 13200, member: 158"] Lizard Lips, (I never did meet anyone who ever [i]asked[/i] to be called that before :)) What you are describing here also goes for the 5th level teleport as well as all other 5th level + spells that offer instantaneous or near-instantaneous travel. These spells drastically change the nature of the campaign, and it is a part of D&D - it has been since 1978 (or even earlier). A DM has to either remove these elements forcibly, or has to come to terms with them in the campaign, and make allowances for them - no adventures with tight timetables of travel, or none that prevent the PC's from going somewhere physically, forcing them to find some other way. By that level, the challenges of low-level adventurers are not suitable for high-level adventurers, anyway. However, take what Psion said in mind. Teleport circle is no mere cantrip - it requires huge expenditures on the part of the wizard to make permanent. [/QUOTE]
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