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Teleport Circle - Destroyer of Worlds
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<blockquote data-quote="Lizard Lips" data-source="post: 13308" data-attributes="member: 721"><p>I know Teleport Circle has been in the game forever, and I know that DnD has been and always will be a game about Dungeon Crawls, where this sort of spell doesn't pose a problem. What bothers me is that I can't suspend my disbelief when it comes to NPCs using this. The DMG lists a sailing ship at 10,000 gp. Why would any merchant invest in purchasing sailing ships when he can simply hire a wizard to build him 2 Teleport Circles between two major ports? Why risk carting your preciuos Mithril or Gold or whatever down out of the Orc infested mountains when you can just build a Teleporter at the Mining camp and beam the stuff directly to the Kingdom's capitol. </p><p></p><p>As for the cost... have you seen the costs of some of the magic items in the DMG? Compared to that stuff a pair of teleporters is nothing. A ring of Protection +5 is 50,000 gp. That's great if you spend your life on the battlefield or delving into dungeons, but wouldn't it be safer and more proffitable to whip up a pair of Teleporters and make gobs off of charging people to use them?</p><p></p><p>I don't have so much of a problem with PCs using Teleport Circle, but in a world where you can build a chain of Teleporters, what happens to all the stock situations that we put our PCs through? The caravan that needs to be guarded, the pirates plundering ships laden with riches from distant continents, assassins who attack the King while he's en route to a peace summit, all the stuff that makes for good adventures? I guess some things wouldn't be worth it to set up Teleporters for... I can always have my PCs gaurd caravans of goats or ships laden with shrimp or something... it's just not the same.</p></blockquote><p></p>
[QUOTE="Lizard Lips, post: 13308, member: 721"] I know Teleport Circle has been in the game forever, and I know that DnD has been and always will be a game about Dungeon Crawls, where this sort of spell doesn't pose a problem. What bothers me is that I can't suspend my disbelief when it comes to NPCs using this. The DMG lists a sailing ship at 10,000 gp. Why would any merchant invest in purchasing sailing ships when he can simply hire a wizard to build him 2 Teleport Circles between two major ports? Why risk carting your preciuos Mithril or Gold or whatever down out of the Orc infested mountains when you can just build a Teleporter at the Mining camp and beam the stuff directly to the Kingdom's capitol. As for the cost... have you seen the costs of some of the magic items in the DMG? Compared to that stuff a pair of teleporters is nothing. A ring of Protection +5 is 50,000 gp. That's great if you spend your life on the battlefield or delving into dungeons, but wouldn't it be safer and more proffitable to whip up a pair of Teleporters and make gobs off of charging people to use them? I don't have so much of a problem with PCs using Teleport Circle, but in a world where you can build a chain of Teleporters, what happens to all the stock situations that we put our PCs through? The caravan that needs to be guarded, the pirates plundering ships laden with riches from distant continents, assassins who attack the King while he's en route to a peace summit, all the stuff that makes for good adventures? I guess some things wouldn't be worth it to set up Teleporters for... I can always have my PCs gaurd caravans of goats or ships laden with shrimp or something... it's just not the same. [/QUOTE]
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