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Teleport Circle - Destroyer of Worlds
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<blockquote data-quote="Oni" data-source="post: 13516" data-attributes="member: 380"><p>Just a couple of things that I would like to point out. First of all 4500 is more than 1/4 of the xp that is required to go from 17th to 18th level. When you look at it that way you cannot tell me it is not a lot of xp, especially if your going to set up one on both ends. Also in dnd the way one gains xp is combat, so if he wants to keep making these things he's going to have to risk his neck a lot, that +5 ring of protection's looking better than ever isn't it. Ask some people that play wizards if they would do that, I bet most will say that the cost is too great. Then there is the issue of just how many 17th level mages are running around in your campaign world, and then how many of them are willing to pay the above cost to involve themselves in the mundane process of money earning when they could be pursuing more arcane pursuits. Finally if the people started becoming dependent on these teleportation circles then they would be in for a lot of trouble, it is infinately easier to destroy them than make them, one well placed dispel magic could totally destroy trade in an area that has come to depend on one of these circles.</p></blockquote><p></p>
[QUOTE="Oni, post: 13516, member: 380"] Just a couple of things that I would like to point out. First of all 4500 is more than 1/4 of the xp that is required to go from 17th to 18th level. When you look at it that way you cannot tell me it is not a lot of xp, especially if your going to set up one on both ends. Also in dnd the way one gains xp is combat, so if he wants to keep making these things he's going to have to risk his neck a lot, that +5 ring of protection's looking better than ever isn't it. Ask some people that play wizards if they would do that, I bet most will say that the cost is too great. Then there is the issue of just how many 17th level mages are running around in your campaign world, and then how many of them are willing to pay the above cost to involve themselves in the mundane process of money earning when they could be pursuing more arcane pursuits. Finally if the people started becoming dependent on these teleportation circles then they would be in for a lot of trouble, it is infinately easier to destroy them than make them, one well placed dispel magic could totally destroy trade in an area that has come to depend on one of these circles. [/QUOTE]
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