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Teleport Circle - Destroyer of Worlds
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<blockquote data-quote="EOL" data-source="post: 13564" data-attributes="member: 823"><p>Someone talked about rather than shipping your precious Mithral through Orc-infested territory why not build a teleport circle at the mining site... Well if the area is orc infested to begin with what happens when they take one end of the teleport tunnel and use it to start ferrying troops into the middle of the prosperous city, bypassing the walls. Sure you may argue the mage could easily get rid of the one end, but what mage would so casually toss away 4500 xp and what happens until the wizard figures out that an army of orcs is pouring into the city, and what happens with the city rulers find out that you've built a backdoor through their walls...</p><p></p><p>Okay so all of this does not address the point directly, but it points out that sometimes the problems that teleport come with are almost as inconvient as the solution it provides, but IMHO if 4500 xp is not enough to limit the number of teleport circles raise it to 10000 xp, personally I balk at 4500 xp, but at some point you have to hit the point where the cost justifys the utility.</p></blockquote><p></p>
[QUOTE="EOL, post: 13564, member: 823"] Someone talked about rather than shipping your precious Mithral through Orc-infested territory why not build a teleport circle at the mining site... Well if the area is orc infested to begin with what happens when they take one end of the teleport tunnel and use it to start ferrying troops into the middle of the prosperous city, bypassing the walls. Sure you may argue the mage could easily get rid of the one end, but what mage would so casually toss away 4500 xp and what happens until the wizard figures out that an army of orcs is pouring into the city, and what happens with the city rulers find out that you've built a backdoor through their walls... Okay so all of this does not address the point directly, but it points out that sometimes the problems that teleport come with are almost as inconvient as the solution it provides, but IMHO if 4500 xp is not enough to limit the number of teleport circles raise it to 10000 xp, personally I balk at 4500 xp, but at some point you have to hit the point where the cost justifys the utility. [/QUOTE]
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