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Teleport Circle - Destroyer of Worlds
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<blockquote data-quote="Hatchling Dragon" data-source="post: 14085" data-attributes="member: 580"><p>let's try this garbage again, damned forums 'ate' my last long post (ie: with details, spelling checks and examples) *sigh*</p><p></p><p>A few brief points before I go to bed (get to start a drive from Minnesota to Conneticut via DC (I know) tommorrow morning, bleh)</p><p></p><p>Weight limits: the spell has them. at 17th it's about 800'ish pounds. How often does that limit reset? Not stated specificaly for a <em>permanent</em> Circle, so that leaves it totally in the DM's hands. Even if there isn't any limit built-into the spell you'd have to allow 'unloading' time so that people and/or cargo could be moved. Otherwise you're looking at a very rapidly growing mess as cargo (or passengers) keep arriving, only to be shunted aside to the closest clear space becuase the arrival spot (which can't be changed remember) is occupied.</p><p></p><p>Security: There are spells already that'll block Astral or Ethreal travel, and doesn't Teleportatoin 'shunt' you through one of those? Even so, if someone started to make wide use of this type of 'mass transit' someone would realise the dangers and develop spells along the lines of <em>Teleportation Block</em></p><p></p><p>Assuming I'm right and Astral or Ethreal 'shortcuts' are used for <em>Teleportation</em>, something's going to eventually take notice of constant and/or large amounts of materials moving between two points. And if memory serves (cuz I don't have MoP) the average inhabitant of either plane is far above the power level of all but mid to high level adventurers. And we all know that Adventurers tend to be the 'cream of the crop'. Things could get ugly quickly.</p><p></p><p>Hatchling Dragon - Just started to like the new boards too... *sigh*</p></blockquote><p></p>
[QUOTE="Hatchling Dragon, post: 14085, member: 580"] let's try this garbage again, damned forums 'ate' my last long post (ie: with details, spelling checks and examples) *sigh* A few brief points before I go to bed (get to start a drive from Minnesota to Conneticut via DC (I know) tommorrow morning, bleh) Weight limits: the spell has them. at 17th it's about 800'ish pounds. How often does that limit reset? Not stated specificaly for a [i]permanent[/i] Circle, so that leaves it totally in the DM's hands. Even if there isn't any limit built-into the spell you'd have to allow 'unloading' time so that people and/or cargo could be moved. Otherwise you're looking at a very rapidly growing mess as cargo (or passengers) keep arriving, only to be shunted aside to the closest clear space becuase the arrival spot (which can't be changed remember) is occupied. Security: There are spells already that'll block Astral or Ethreal travel, and doesn't Teleportatoin 'shunt' you through one of those? Even so, if someone started to make wide use of this type of 'mass transit' someone would realise the dangers and develop spells along the lines of [i]Teleportation Block[/i] Assuming I'm right and Astral or Ethreal 'shortcuts' are used for [i]Teleportation[/i], something's going to eventually take notice of constant and/or large amounts of materials moving between two points. And if memory serves (cuz I don't have MoP) the average inhabitant of either plane is far above the power level of all but mid to high level adventurers. And we all know that Adventurers tend to be the 'cream of the crop'. Things could get ugly quickly. Hatchling Dragon - Just started to like the new boards too... *sigh* [/QUOTE]
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