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Teleport Circle - Destroyer of Worlds
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<blockquote data-quote="Evilboy" data-source="post: 15261" data-attributes="member: 186"><p>I'd attempt to think of the problem in the terms you want. Since you obviously don't want a world full of teleport circles, try and think about all the specific disadvantages that could possibly come up from such a situation.</p><p></p><p>Locals could protest, claiming its unsafe magic.</p><p></p><p>Nobles could randomly decide that they own said teleport circle, or that they get to use it for free, or they have an argument with another noble and decide you can't have any teleport circles that go to Sir Schmuckhead's City.</p><p></p><p>Merchants could try and cheat you out of tolls, or sneak through the circle when you aren't always watching.</p><p></p><p>In fact, to prevent the random trickster and brigands who would certainly love to claim such a teleport circle for themselves, you'd need a fairly large group of armed guards on the spot 24 hours a day. They'd also probably ask for extra pay when working so close to extremely powerful magic, and you might want to scry on them occassionally to ensure that they aren't dipping into your business.</p><p></p><p>You'll also need this same assortment of protection on the other side of the teleport circle, along with assurances to the people living on both sides that no soldiers or instruments of war will be allowed to pass through. I doubt many cities would welcome an additional back door into the heart of their merchantile districts so easily.</p><p></p><p>The merchants would probably require that you hire a bookkeeper on each side (ready 24 hours a day, again, unless you're limiting the circle to certain hours) to ensure that everything goes through the circle properly, and that nobody swipes anything or breaks any local laws.</p><p></p><p>Taxes <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p><p></p><p>Oh, then a local religious group gets fairly upset and starts attempting to set up raids or at least blockades, claiming that teleport magic does something naughty that their god doens't like.</p><p></p><p>The local militia and guardsmen become fairly upset at all the ruckus, and require a percentage of your take to pay for the wages of their increased workload.</p><p></p><p>And, of course, if you're really mean, that could just be the start of it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p><p></p><p>Of course, if this situation really causes concern, just remember to try and keep the party level between, say, 1 and 15 just in case <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p><p></p><p>- Evilboy</p></blockquote><p></p>
[QUOTE="Evilboy, post: 15261, member: 186"] I'd attempt to think of the problem in the terms you want. Since you obviously don't want a world full of teleport circles, try and think about all the specific disadvantages that could possibly come up from such a situation. Locals could protest, claiming its unsafe magic. Nobles could randomly decide that they own said teleport circle, or that they get to use it for free, or they have an argument with another noble and decide you can't have any teleport circles that go to Sir Schmuckhead's City. Merchants could try and cheat you out of tolls, or sneak through the circle when you aren't always watching. In fact, to prevent the random trickster and brigands who would certainly love to claim such a teleport circle for themselves, you'd need a fairly large group of armed guards on the spot 24 hours a day. They'd also probably ask for extra pay when working so close to extremely powerful magic, and you might want to scry on them occassionally to ensure that they aren't dipping into your business. You'll also need this same assortment of protection on the other side of the teleport circle, along with assurances to the people living on both sides that no soldiers or instruments of war will be allowed to pass through. I doubt many cities would welcome an additional back door into the heart of their merchantile districts so easily. The merchants would probably require that you hire a bookkeeper on each side (ready 24 hours a day, again, unless you're limiting the circle to certain hours) to ensure that everything goes through the circle properly, and that nobody swipes anything or breaks any local laws. Taxes ;). Oh, then a local religious group gets fairly upset and starts attempting to set up raids or at least blockades, claiming that teleport magic does something naughty that their god doens't like. The local militia and guardsmen become fairly upset at all the ruckus, and require a percentage of your take to pay for the wages of their increased workload. And, of course, if you're really mean, that could just be the start of it ;). Of course, if this situation really causes concern, just remember to try and keep the party level between, say, 1 and 15 just in case ;). - Evilboy [/QUOTE]
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