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Teleport /fly /misty step the bane of cool dungeon design is RAW in 5E
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<blockquote data-quote="Caliban" data-source="post: 7223220" data-attributes="member: 284"><p>There you go, several ways of handling it. I kind of disagree with your comments about 1e/2e. I think it really depends on the DM - I don't remember flight being that hard to achieve in 2e, at any rate. </p><p></p><p>3rd edition was the bulk of my playing and DM experience. It never seemed to be that big of an issue to me. </p><p></p><p>The main thing to remember is: the bad guys know about these abilities too, and will plan accordingly. Too many campaigns seem to assume that only the PC's have access to these abilities or that NPC's and intelligent monsters who don't have them are completely unaware of the fact that other creatures can fly or teleport. </p><p></p><p>In my 5e home campaign, rune magic is frequently used to create prison cells or shackles that nullify magic. It's mainly the province of NPC's, since it requires the runes to be carved into stone or metal before they can be activated. Not something you can do in combat. (It's not just used for anti-magic cells - castles walls and city walls are also reinforced with rune magic.)</p></blockquote><p></p>
[QUOTE="Caliban, post: 7223220, member: 284"] There you go, several ways of handling it. I kind of disagree with your comments about 1e/2e. I think it really depends on the DM - I don't remember flight being that hard to achieve in 2e, at any rate. 3rd edition was the bulk of my playing and DM experience. It never seemed to be that big of an issue to me. The main thing to remember is: the bad guys know about these abilities too, and will plan accordingly. Too many campaigns seem to assume that only the PC's have access to these abilities or that NPC's and intelligent monsters who don't have them are completely unaware of the fact that other creatures can fly or teleport. In my 5e home campaign, rune magic is frequently used to create prison cells or shackles that nullify magic. It's mainly the province of NPC's, since it requires the runes to be carved into stone or metal before they can be activated. Not something you can do in combat. (It's not just used for anti-magic cells - castles walls and city walls are also reinforced with rune magic.) [/QUOTE]
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Teleport /fly /misty step the bane of cool dungeon design is RAW in 5E
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