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Teleport /fly /misty step the bane of cool dungeon design is RAW in 5E
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<blockquote data-quote="jgsugden" data-source="post: 7223361" data-attributes="member: 2629"><p>What you identify as a bug is a feature, and one of the most important features in the game. The PCs are heroes. They should be able to do heroic things - like bypass dangers with magic. You're not there, as a DM, to make every challenge as difficult as possible. You're there to make them fun and awesome. You're not there to make the PCs struggle in every situation - you're there to provide the story in which the heroes can triumph.</p><p></p><p>Does this mean there should be no challenges in the game? Of course not. But it does mean that we should not lament that heroes can bypass certain types of challenges based upon the abilities they have. Rather, we should work to make it constantly seem cool when they teleport past the traps and dangers.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7223361, member: 2629"] What you identify as a bug is a feature, and one of the most important features in the game. The PCs are heroes. They should be able to do heroic things - like bypass dangers with magic. You're not there, as a DM, to make every challenge as difficult as possible. You're there to make them fun and awesome. You're not there to make the PCs struggle in every situation - you're there to provide the story in which the heroes can triumph. Does this mean there should be no challenges in the game? Of course not. But it does mean that we should not lament that heroes can bypass certain types of challenges based upon the abilities they have. Rather, we should work to make it constantly seem cool when they teleport past the traps and dangers. [/QUOTE]
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Teleport /fly /misty step the bane of cool dungeon design is RAW in 5E
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