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Teleport /fly /misty step the bane of cool dungeon design is RAW in 5E
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<blockquote data-quote="Hussar" data-source="post: 7223569" data-attributes="member: 22779"><p>Well, really there are two separate but related issues here. </p><p></p><p>1. the large number of caster classes in 5e with easy access to pretty much any spell they want. You didn't run into the fly/teleport issues in 1e as much simply because there was only one character in the group (most likely anyway) who could do it and there were often better things to memorize than fly. In 5e, it's not unusual for most of the PC's to have some casting abilities and many, many classes get mobility spells. Good grief, even Paladins get Misty Step. </p><p></p><p>2. The sheer amount of spells that each caster gets. Even the half casters are getting six, seven spells per day by fairly low levels. 5th or thereabouts with a half caster gets you that many spells per day and the full casters have even more. There's very, very little actual cost of having these spells available. </p><p></p><p>It's all part of 5e being largely Harry Potterverse. Extremely high magic where, unlike earlier editions, you will see the party casting multiple spells per round, every round, of every encounter. Back in the day, you might see one or two spells per combat. Now it's one or two spells per round.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7223569, member: 22779"] Well, really there are two separate but related issues here. 1. the large number of caster classes in 5e with easy access to pretty much any spell they want. You didn't run into the fly/teleport issues in 1e as much simply because there was only one character in the group (most likely anyway) who could do it and there were often better things to memorize than fly. In 5e, it's not unusual for most of the PC's to have some casting abilities and many, many classes get mobility spells. Good grief, even Paladins get Misty Step. 2. The sheer amount of spells that each caster gets. Even the half casters are getting six, seven spells per day by fairly low levels. 5th or thereabouts with a half caster gets you that many spells per day and the full casters have even more. There's very, very little actual cost of having these spells available. It's all part of 5e being largely Harry Potterverse. Extremely high magic where, unlike earlier editions, you will see the party casting multiple spells per round, every round, of every encounter. Back in the day, you might see one or two spells per combat. Now it's one or two spells per round. [/QUOTE]
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Teleport /fly /misty step the bane of cool dungeon design is RAW in 5E
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