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Teleport /fly /misty step the bane of cool dungeon design is RAW in 5E
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<blockquote data-quote="Ancalagon" data-source="post: 7225042" data-attributes="member: 23"><p>Setting: The city of Nimir, Severny Island, Northern Siberia. An ancient temple partially encased in ice.</p><p></p><p>Having traveled thousands of miles and already faced great dangers, the heroes are deep underground in the temple, where Bhalor, king of the Fomorians and Lord of Death, is sleeping. In front of them, an immense hall - 30 metres wide and over 60 metres long. In the distance, at the limit of their lantern light, on an elevated platform looms an enormous throne.</p><p></p><p>They are on a balcony overlooking this hall, with stone steps leading to the floor, which is covered in a layer of unnatural mists, 10 feet deep, obscuring the vision. This mist is quiet but... ominous.</p><p></p><p>Will the heroes manage to use the clues left by the long dead cultist to reconstruct the ritual allowing them to cross the mists safely?</p><p></p><p>Will they instead run through and try to survive the claws of the ghostly demons hidden within the mists?</p><p></p><p>Or will they go "lol, <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> this <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />, I cast fly!"</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 7225042, member: 23"] Setting: The city of Nimir, Severny Island, Northern Siberia. An ancient temple partially encased in ice. Having traveled thousands of miles and already faced great dangers, the heroes are deep underground in the temple, where Bhalor, king of the Fomorians and Lord of Death, is sleeping. In front of them, an immense hall - 30 metres wide and over 60 metres long. In the distance, at the limit of their lantern light, on an elevated platform looms an enormous throne. They are on a balcony overlooking this hall, with stone steps leading to the floor, which is covered in a layer of unnatural mists, 10 feet deep, obscuring the vision. This mist is quiet but... ominous. Will the heroes manage to use the clues left by the long dead cultist to reconstruct the ritual allowing them to cross the mists safely? Will they instead run through and try to survive the claws of the ghostly demons hidden within the mists? Or will they go "lol, :):):):) this :):):):), I cast fly!" [/QUOTE]
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