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Teleport /fly /misty step the bane of cool dungeon design is RAW in 5E
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<blockquote data-quote="DeJoker" data-source="post: 7226811" data-attributes="member: 6907519"><p>Okay the issue I see here is the one that I ask all the time -- has the GM actually considered what and how magic has effected the world or are they just tossing magic into a "normal" medieval setting and totally discounting its presence and then trying to figure out why things do not work the way they would in real life.</p><p></p><p>Some folks have already suggested means to address these few issues but I would go further and say that this is only scratching the surface to a much bigger problem that many GMs are not dealing with and that is fully incorporating magic into and throughout their world. For instance, if we look at science as a form of magic (as many folks did at one time) and took a person from the medieval setting and dropped them into the world of today do you think that would turn them on their ear. How would their castle defenses work against todays science? Probably fail pretty miserably just like they do against magic. So instead of thinking prehistoric when thinking about your defenses think modern age technology and then convert that to some kind of magic.</p><p></p><p>I bet many of you were not aware that around the medieval period they actually had mass production, can you imagine what that would be like if you tossed in a bit of modern age technology in the form of some kind of magic? Can you say a major industrial revolution and how dramatic of a change would that create and the list just goes on and on. So again take a hard long look at magic and then decide how you are going to handle it -- is it rare and if so then yes those individuals that possess it are going to be superheroes (Iron Man, Captain America, etc...) within that world setting -- is it uncommon and it exists in lots of places but mostly for those that are wealthy again those that possess the abilities are going to be like superheroes (or supervillains) to all those that do not possess it -- or is it common and its every where and you have a world that is more like today but fueled with magic rather than technology.</p><p></p><p>Note just because the players are superheroes in the world does not mean that is a bad thing -- just something you have to take into consideration when you are planning the adventures that you want to roll out.</p></blockquote><p></p>
[QUOTE="DeJoker, post: 7226811, member: 6907519"] Okay the issue I see here is the one that I ask all the time -- has the GM actually considered what and how magic has effected the world or are they just tossing magic into a "normal" medieval setting and totally discounting its presence and then trying to figure out why things do not work the way they would in real life. Some folks have already suggested means to address these few issues but I would go further and say that this is only scratching the surface to a much bigger problem that many GMs are not dealing with and that is fully incorporating magic into and throughout their world. For instance, if we look at science as a form of magic (as many folks did at one time) and took a person from the medieval setting and dropped them into the world of today do you think that would turn them on their ear. How would their castle defenses work against todays science? Probably fail pretty miserably just like they do against magic. So instead of thinking prehistoric when thinking about your defenses think modern age technology and then convert that to some kind of magic. I bet many of you were not aware that around the medieval period they actually had mass production, can you imagine what that would be like if you tossed in a bit of modern age technology in the form of some kind of magic? Can you say a major industrial revolution and how dramatic of a change would that create and the list just goes on and on. So again take a hard long look at magic and then decide how you are going to handle it -- is it rare and if so then yes those individuals that possess it are going to be superheroes (Iron Man, Captain America, etc...) within that world setting -- is it uncommon and it exists in lots of places but mostly for those that are wealthy again those that possess the abilities are going to be like superheroes (or supervillains) to all those that do not possess it -- or is it common and its every where and you have a world that is more like today but fueled with magic rather than technology. Note just because the players are superheroes in the world does not mean that is a bad thing -- just something you have to take into consideration when you are planning the adventures that you want to roll out. [/QUOTE]
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