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Teleport /fly /misty step the bane of cool dungeon design is RAW in 5E
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<blockquote data-quote="Mephista" data-source="post: 7228622" data-attributes="member: 6786252"><p>This is completely off topic, but I'm going to start a rant on the Oath of Ancients paladin here. Has nothing to do with movement spells, but just.... urggg.</p><p></p><p>So, one of the things I noticed almost immediately about the paladin is that each of the four core oaths seem to line up with each corner of the alignment block. Cavaliers, the Oath of Devotion, is your stereotypical LG type. The game even suggests that Devotion Paladins are devoted to LG gods. Oath of Vengence come up with dark knights, and has a very strong LN to LE vibe. Using fear to fight, being a necessary evil to fight the "greater evil" (which reeks of the Pact Primordial and Blood War) and zero mercy? I can see Asmodean paladins like mad here. Now, Oathbreaker is pretty CE - Madness, hatred, and undead are pretty stereotypical Abyss themes. </p><p></p><p>And that leaves Ancient with CG. First, there's the whole fey and elf theme going on, and those are both traditionally CG types. The beauty and art are likewise typically themes of CG gods. And then, we take these themes of light and life and laughter... and go with the destructive power of nature. Nature's Wrath. Ice Storms. Growing plants. Its all disjointed, not fitting together. I feel like we took a "fey themed paladin," naturally assumed to mean nature powers, and had them go hunt down drow and other evil fae/elf types, despite most of those actually being demon types more than anything. Why are you turning fey that are mostly good, and calling them Faithless? Ancient paladins don't have any relationship to faith!</p><p></p><p>Bleh. Its just one huge disjointed mess that doesn't flow well together.</p></blockquote><p></p>
[QUOTE="Mephista, post: 7228622, member: 6786252"] This is completely off topic, but I'm going to start a rant on the Oath of Ancients paladin here. Has nothing to do with movement spells, but just.... urggg. So, one of the things I noticed almost immediately about the paladin is that each of the four core oaths seem to line up with each corner of the alignment block. Cavaliers, the Oath of Devotion, is your stereotypical LG type. The game even suggests that Devotion Paladins are devoted to LG gods. Oath of Vengence come up with dark knights, and has a very strong LN to LE vibe. Using fear to fight, being a necessary evil to fight the "greater evil" (which reeks of the Pact Primordial and Blood War) and zero mercy? I can see Asmodean paladins like mad here. Now, Oathbreaker is pretty CE - Madness, hatred, and undead are pretty stereotypical Abyss themes. And that leaves Ancient with CG. First, there's the whole fey and elf theme going on, and those are both traditionally CG types. The beauty and art are likewise typically themes of CG gods. And then, we take these themes of light and life and laughter... and go with the destructive power of nature. Nature's Wrath. Ice Storms. Growing plants. Its all disjointed, not fitting together. I feel like we took a "fey themed paladin," naturally assumed to mean nature powers, and had them go hunt down drow and other evil fae/elf types, despite most of those actually being demon types more than anything. Why are you turning fey that are mostly good, and calling them Faithless? Ancient paladins don't have any relationship to faith! Bleh. Its just one huge disjointed mess that doesn't flow well together. [/QUOTE]
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