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Teleport /fly /misty step the bane of cool dungeon design is RAW in 5E
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<blockquote data-quote="The Crimson Binome" data-source="post: 7228742" data-attributes="member: 6775031"><p>Since when does any amount of damage correspond to a "giant gaping wound"? I guess if you wanted to play it that way, you could, but causing a wound to clot is something that you <em>could</em> do by applying pressure for a little bit.</p><p>Calling down an angel is not as impressive as the fact that there's now an angel there, and they <em>could have</em> decided to do that on their own. Flame Strike is a much higher level spell than Fireball, and it <em>only</em> works on an enemy. Sure, having your enemy consumed in a pillar of flame is pretty flashy, but that's not anything <em>you've</em> done. It just <em>happens</em>, after you invoke your deity. <em>Probably</em> because your deity is real, and made it happen, but there's still <em>some</em> room for doubt.</p><p></p><p>And as for Spiritual Hammer, the material component is traditionally <em>a warhammer, which you throw at your opponent</em>. You're not creating energy constructs out of magic, like a wizard does. Your amazing power is that this physical hammer you own takes on a life of its own and starts flying through the air. It's not <em>supposed to</em> be flashy. It's the absolute minimum amount of flash as required to get the necessary results.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7228742, member: 6775031"] Since when does any amount of damage correspond to a "giant gaping wound"? I guess if you wanted to play it that way, you could, but causing a wound to clot is something that you [I]could[/I] do by applying pressure for a little bit. Calling down an angel is not as impressive as the fact that there's now an angel there, and they [I]could have[/I] decided to do that on their own. Flame Strike is a much higher level spell than Fireball, and it [I]only[/I] works on an enemy. Sure, having your enemy consumed in a pillar of flame is pretty flashy, but that's not anything [I]you've[/I] done. It just [I]happens[/I], after you invoke your deity. [I]Probably[/I] because your deity is real, and made it happen, but there's still [I]some[/I] room for doubt. And as for Spiritual Hammer, the material component is traditionally [I]a warhammer, which you throw at your opponent[/I]. You're not creating energy constructs out of magic, like a wizard does. Your amazing power is that this physical hammer you own takes on a life of its own and starts flying through the air. It's not [I]supposed to[/I] be flashy. It's the absolute minimum amount of flash as required to get the necessary results. [/QUOTE]
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Teleport /fly /misty step the bane of cool dungeon design is RAW in 5E
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