Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Teleport /fly /misty step the bane of cool dungeon design is RAW in 5E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Crimson Binome" data-source="post: 7229092" data-attributes="member: 6775031"><p>Did the cleric do anything, though? I mean, you've labelled these as cantrips, which implies a later-edition take on them. I don't remember how Light used to work, back in the day, but Create Water is just about the definition of subtlety. If your water skins are suddenly full, where previously they were not, then <em>something</em> happened and you might chalk it up to a miracle, but it's hardly overt. It's not like you create a ball of water in the air which falls into the container. Likewise, Mending is more along the lines of a stage magician's trick.</p><p></p><p>If you touch someone and they die, then you have plausible deniability, unless you set them on fire or something. If you touch someone and they <em>don't</em> die, when you might otherwise expect that they would, then maybe they just got lucky. Unless that wound was described as a gaping chest wound, before you cured it, you may not have had much of a visible effect on it; that really goes down to an issue of maintaining consistency with your narration, though.</p><p></p><p>If you're in the middle of combat and a cloud of fog appears around you, then that could just be a coincidence. They might not have reason to expect otherwise unless they had already seen a wizard in action, which was nowhere near the expectation for much of the game's history. Spellcasters were <em>supposed</em> to be rare.</p><p>Yeah, the era of subtle divine magic was really in AD&D and earlier. Third edition marks a dramatic shift toward overt divine magic, which was finalized with 4E.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7229092, member: 6775031"] Did the cleric do anything, though? I mean, you've labelled these as cantrips, which implies a later-edition take on them. I don't remember how Light used to work, back in the day, but Create Water is just about the definition of subtlety. If your water skins are suddenly full, where previously they were not, then [I]something[/I] happened and you might chalk it up to a miracle, but it's hardly overt. It's not like you create a ball of water in the air which falls into the container. Likewise, Mending is more along the lines of a stage magician's trick. If you touch someone and they die, then you have plausible deniability, unless you set them on fire or something. If you touch someone and they [I]don't[/I] die, when you might otherwise expect that they would, then maybe they just got lucky. Unless that wound was described as a gaping chest wound, before you cured it, you may not have had much of a visible effect on it; that really goes down to an issue of maintaining consistency with your narration, though. If you're in the middle of combat and a cloud of fog appears around you, then that could just be a coincidence. They might not have reason to expect otherwise unless they had already seen a wizard in action, which was nowhere near the expectation for much of the game's history. Spellcasters were [I]supposed[/I] to be rare. Yeah, the era of subtle divine magic was really in AD&D and earlier. Third edition marks a dramatic shift toward overt divine magic, which was finalized with 4E. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Teleport /fly /misty step the bane of cool dungeon design is RAW in 5E
Top