Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Teleport /fly /misty step the bane of cool dungeon design is RAW in 5E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DeJoker" data-source="post: 7235192" data-attributes="member: 6907519"><p>But by definition PCs are not all that common when compared to the general populace. Yes perhaps the really small number of PCs has a high percentage but that is a very small percentage when dropping them into the overall general populace not including all the various non-magical monsters out there as well.</p><p></p><p>This is what I was talking about by a small percentage. Besides PCs are supposed to be a bit unique and/or a grade above the regular folks out there. So unless you sit down and actually state out how many of the various classes exist in your world that are of an appropriate level to perform one of these horrible movement abilities and you make them fairly common at least 30% or more of the over all population -- they are not going to be considered anything but uncommon within the world. Many folks seem to over look this item when making such comparisons and on that small of a scale does it really make all that big of a difference?</p><p></p><p>Oh and I am not comparing the hard crunchy numbers I have been pretty much comparing overall concepts of style and aesthetics because the crunchy bits have a very minor roll in how strong or not strong something appears to be within a campaign while its the overall concept and style that makes the major difference at list when I am running the game because depending on how you address these two latter items dictates how powerful or not powerful something ends up being and I am a strong proponent of game balance.</p></blockquote><p></p>
[QUOTE="DeJoker, post: 7235192, member: 6907519"] But by definition PCs are not all that common when compared to the general populace. Yes perhaps the really small number of PCs has a high percentage but that is a very small percentage when dropping them into the overall general populace not including all the various non-magical monsters out there as well. This is what I was talking about by a small percentage. Besides PCs are supposed to be a bit unique and/or a grade above the regular folks out there. So unless you sit down and actually state out how many of the various classes exist in your world that are of an appropriate level to perform one of these horrible movement abilities and you make them fairly common at least 30% or more of the over all population -- they are not going to be considered anything but uncommon within the world. Many folks seem to over look this item when making such comparisons and on that small of a scale does it really make all that big of a difference? Oh and I am not comparing the hard crunchy numbers I have been pretty much comparing overall concepts of style and aesthetics because the crunchy bits have a very minor roll in how strong or not strong something appears to be within a campaign while its the overall concept and style that makes the major difference at list when I am running the game because depending on how you address these two latter items dictates how powerful or not powerful something ends up being and I am a strong proponent of game balance. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Teleport /fly /misty step the bane of cool dungeon design is RAW in 5E
Top