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*Dungeons & Dragons
Teleport /fly /misty step the bane of cool dungeon design is RAW in 5E
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<blockquote data-quote="Lanefan" data-source="post: 7235842" data-attributes="member: 29398"><p>Either you've mis-read my stance or - far more likely - I haven't been clear enough with it.</p><p></p><p>For the most part, I don't mind long-range travel in the game until and unless it leads to scry-buff-teleport (SBT) raids taking over from actual adventuring and exploration. Most of the time I haven't had to worry much about SBT because the parties are usually too big for teleport to get them all where they're going. Plane shift (1e version) was more of a problem because it could get a whole party to a known location without risk of failure. But I do like the idea of parties having access to long-range travel outside the adventure as it allows me to put adventures in all sorts of settings and places with a reasonable hope the party can get to the general area without spending months on the road or sea.</p><p></p><p>I refer to such things as a headache* not from any point of view of the coolness factor for the players (or me as DM running the opponents who can also do such things) but from the point of view of trying to design an adventure or dungeon that doesn't use arbitrary anti-magic or other negation of these effects - I've never been partial to that sort of thing - but can still pose a challenge to a mid-to-high level party with access to them. Obstacles such as a chasm or river aren't obstacles any more if one 'fly' spell and some ferrying can bypass them; a flying invisible scout who can look in every window of the castle before a party approaches makes a huge difference to how that castle might be designed, and so forth.</p><p></p><p>* - it's a headache for me as a player too, at the moment: in one game I've got a high-level fighter in process of designing and starting to build his stronghold, and trying to figure out how to defend that thing from flying attackers is an absolute pain in the donkey. I've already conceded there's nothing I can do about an SBT attack.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7235842, member: 29398"] Either you've mis-read my stance or - far more likely - I haven't been clear enough with it. For the most part, I don't mind long-range travel in the game until and unless it leads to scry-buff-teleport (SBT) raids taking over from actual adventuring and exploration. Most of the time I haven't had to worry much about SBT because the parties are usually too big for teleport to get them all where they're going. Plane shift (1e version) was more of a problem because it could get a whole party to a known location without risk of failure. But I do like the idea of parties having access to long-range travel outside the adventure as it allows me to put adventures in all sorts of settings and places with a reasonable hope the party can get to the general area without spending months on the road or sea. I refer to such things as a headache* not from any point of view of the coolness factor for the players (or me as DM running the opponents who can also do such things) but from the point of view of trying to design an adventure or dungeon that doesn't use arbitrary anti-magic or other negation of these effects - I've never been partial to that sort of thing - but can still pose a challenge to a mid-to-high level party with access to them. Obstacles such as a chasm or river aren't obstacles any more if one 'fly' spell and some ferrying can bypass them; a flying invisible scout who can look in every window of the castle before a party approaches makes a huge difference to how that castle might be designed, and so forth. * - it's a headache for me as a player too, at the moment: in one game I've got a high-level fighter in process of designing and starting to build his stronghold, and trying to figure out how to defend that thing from flying attackers is an absolute pain in the donkey. I've already conceded there's nothing I can do about an SBT attack. Lanefan [/QUOTE]
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Teleport /fly /misty step the bane of cool dungeon design is RAW in 5E
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