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Teleport /fly /misty step the bane of cool dungeon design is RAW in 5E
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<blockquote data-quote="Tony Vargas" data-source="post: 7238278" data-attributes="member: 996"><p>Nod. Casters - well magic-users, Clerics/Druids got bonus spells based on WIS - started out with very few spells at very low level, but quickly got plenty as they leveled. </p><p></p><p> Are you counting cantrips as spells?</p><p></p><p>I mean, there is a tendency to be able to cast spells every round in 5e if you're so enclined, because everyone casts spontaneously, so as long as you have even 1 spell prepared that is at all useful in the situation, you can blow a slot on it. </p><p>Such 'spamming' was a major advantage of the Sorcerer back in 3e, now everyone enjoys it. It means no spell slot is ever 'wasted' at the end of the day because you memorized a spell into it that you turned out never to need. </p><p>In effect, it's like having more slots.</p><p></p><p> Magic has always seemed ubiquitous out of the lowest levels. Magic items routinely showing up in treasure types. Casters being able to systematically use spells day after day. In 1e, there were spells with multi-day or permanent durations, so systematic casting could accomplish amusing things - cities lit by continual-light streetlights, for instance. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7238278, member: 996"] Nod. Casters - well magic-users, Clerics/Druids got bonus spells based on WIS - started out with very few spells at very low level, but quickly got plenty as they leveled. Are you counting cantrips as spells? I mean, there is a tendency to be able to cast spells every round in 5e if you're so enclined, because everyone casts spontaneously, so as long as you have even 1 spell prepared that is at all useful in the situation, you can blow a slot on it. Such 'spamming' was a major advantage of the Sorcerer back in 3e, now everyone enjoys it. It means no spell slot is ever 'wasted' at the end of the day because you memorized a spell into it that you turned out never to need. In effect, it's like having more slots. Magic has always seemed ubiquitous out of the lowest levels. Magic items routinely showing up in treasure types. Casters being able to systematically use spells day after day. In 1e, there were spells with multi-day or permanent durations, so systematic casting could accomplish amusing things - cities lit by continual-light streetlights, for instance. ;) [/QUOTE]
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Teleport /fly /misty step the bane of cool dungeon design is RAW in 5E
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