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Teleport foes over a cliff - Forked Thread: Push+Wall=save
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<blockquote data-quote="On Puget Sound" data-source="post: 4476476" data-attributes="member: 68988"><p>I dunno...if my GM gives me an encounter with a 100 foot cliff in it, I'm guessing it's intended that the players, the monsters or both can use that 100' cliff. Otherwise why put it there?</p><p></p><p>And the reasoning that "a space the target can occupy" must be "a space the target can occupy safely, without gravitational consequences" seems a bit stretched to me. How does the teleport effect "know" whether the target is a flyer? Perhaps this finally gives wizards a reason to memorize feather fall instead of shield.</p><p></p><p>Similarly, treating teleport as forced movement that allows a save if the destination is dangerous terrain requires that the target somehow know that the destination is dangerous, and have a means of resisting or avoiding it...and that the target also knows when the destination square is NOT dangerous terrain, and is unable in that circumstance to resist or avoid, even though he doubtless knows his foe is not teleporting him to the magic ice cream mountain to get his free pony.</p><p></p><p>I think if there is a balance issue here it needs to be solved in a way that doesn't strain common sense quite so much. </p><p>Plan A: decide that all teleporting is more or less horizontal (perhaps with a maximum vertical component of 10' per character level, to allow some getting out of pits and such) and allow cliffs to be used as instant wins if the GM puts them there.</p><p></p><p>Plan B: allow saves vs all teleports.</p><p></p><p>Plan C: Assume that teleport magic allows soft landings, in the same way levitate and fly spells do when they are suddenly cut off. Plausible explanation: Teleporting is frequently off by a few inches or feet, and since two objects cannot occupy the same space-time, all teleports include a few seconds of insubstantiality while reality adjusts around the target so that the target is not embedded in an object, which would cause magical paradoxes and make Ioun cry. In situations where the target is unexpectedly airborne, this same property allows it to drift gently down as it gradually gains mass.</p></blockquote><p></p>
[QUOTE="On Puget Sound, post: 4476476, member: 68988"] I dunno...if my GM gives me an encounter with a 100 foot cliff in it, I'm guessing it's intended that the players, the monsters or both can use that 100' cliff. Otherwise why put it there? And the reasoning that "a space the target can occupy" must be "a space the target can occupy safely, without gravitational consequences" seems a bit stretched to me. How does the teleport effect "know" whether the target is a flyer? Perhaps this finally gives wizards a reason to memorize feather fall instead of shield. Similarly, treating teleport as forced movement that allows a save if the destination is dangerous terrain requires that the target somehow know that the destination is dangerous, and have a means of resisting or avoiding it...and that the target also knows when the destination square is NOT dangerous terrain, and is unable in that circumstance to resist or avoid, even though he doubtless knows his foe is not teleporting him to the magic ice cream mountain to get his free pony. I think if there is a balance issue here it needs to be solved in a way that doesn't strain common sense quite so much. Plan A: decide that all teleporting is more or less horizontal (perhaps with a maximum vertical component of 10' per character level, to allow some getting out of pits and such) and allow cliffs to be used as instant wins if the GM puts them there. Plan B: allow saves vs all teleports. Plan C: Assume that teleport magic allows soft landings, in the same way levitate and fly spells do when they are suddenly cut off. Plausible explanation: Teleporting is frequently off by a few inches or feet, and since two objects cannot occupy the same space-time, all teleports include a few seconds of insubstantiality while reality adjusts around the target so that the target is not embedded in an object, which would cause magical paradoxes and make Ioun cry. In situations where the target is unexpectedly airborne, this same property allows it to drift gently down as it gradually gains mass. [/QUOTE]
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Teleport foes over a cliff - Forked Thread: Push+Wall=save
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