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General Tabletop Discussion
*Pathfinder & Starfinder
Teleport - I need a variant
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<blockquote data-quote="Elder-Basilisk" data-source="post: 460856" data-attributes="member: 3146"><p>It may be a little late if you've already made up your mind but you could adopt the second edition spell Pattern Transport as a replacement for teleport.</p><p></p><p>As I recall, it seemed to have been based upon the spells that the wizards in Raymond Feists' Riftwar Saga used to get around.</p><p></p><p>I think it was third level (but wouldn't be misplaced at 4th) and worked like teleport without error. . . but only if there was an identical pattern to receive the characters. Consequently, one can teleport back to home by having a transportable pattern on a rug or something but one can't teleport to somewhere one hasn't been because there's no pattern there. And, one can't teleport anywhere without a pattern.</p><p></p><p>There was also a risk with transportable patterns because transportation generated heat and the pattern had to make a saving throw every time it was used or be destroyed. (Many patterns were naturally made out of stone and placed in wizards' manses and those didn't run the same risk (but obviously weren't transportable).</p><p></p><p>If you did choose to use this, you could start out with a few DM fiats:</p><p></p><p>1. The wizard had not yet established his own tower, mansion, or whatever and consequently has no personal pattern to transport back to.</p><p></p><p>2. The exploration guild that they were a part of used an incredibly complex pattern and the wizard didn't have time to memorize it (and consequently can't duplicate it with arcane mark or some such method).</p><p></p><p>3. The exploration did have a tile pattern inlaid on the deck of the ship in the captain's quarters. This pattern enabled transportation to the exploration guild's headquarters. Unfortunately, the ship sank and/or was broken up on the rocks and that pattern is now destroyed.</p><p></p><p>4. The ship did have some temporary patterns as well. These were carried on rugs and may even have been embroidered on cloaks (those would most likely be one use patterns though since the cloak would be unlikely to make the saving throw). Unfortunately, these patterns were rather simple affairs and were only for transport back to the ship (another pattern inlaid on the deck). Too bad the ship is now destroyed. . . .</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 460856, member: 3146"] It may be a little late if you've already made up your mind but you could adopt the second edition spell Pattern Transport as a replacement for teleport. As I recall, it seemed to have been based upon the spells that the wizards in Raymond Feists' Riftwar Saga used to get around. I think it was third level (but wouldn't be misplaced at 4th) and worked like teleport without error. . . but only if there was an identical pattern to receive the characters. Consequently, one can teleport back to home by having a transportable pattern on a rug or something but one can't teleport to somewhere one hasn't been because there's no pattern there. And, one can't teleport anywhere without a pattern. There was also a risk with transportable patterns because transportation generated heat and the pattern had to make a saving throw every time it was used or be destroyed. (Many patterns were naturally made out of stone and placed in wizards' manses and those didn't run the same risk (but obviously weren't transportable). If you did choose to use this, you could start out with a few DM fiats: 1. The wizard had not yet established his own tower, mansion, or whatever and consequently has no personal pattern to transport back to. 2. The exploration guild that they were a part of used an incredibly complex pattern and the wizard didn't have time to memorize it (and consequently can't duplicate it with arcane mark or some such method). 3. The exploration did have a tile pattern inlaid on the deck of the ship in the captain's quarters. This pattern enabled transportation to the exploration guild's headquarters. Unfortunately, the ship sank and/or was broken up on the rocks and that pattern is now destroyed. 4. The ship did have some temporary patterns as well. These were carried on rugs and may even have been embroidered on cloaks (those would most likely be one use patterns though since the cloak would be unlikely to make the saving throw). Unfortunately, these patterns were rather simple affairs and were only for transport back to the ship (another pattern inlaid on the deck). Too bad the ship is now destroyed. . . . [/QUOTE]
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Teleport - I need a variant
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