Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Teleport & Inertia
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tomBitonti" data-source="post: 1685896" data-attributes="member: 13107"><p><strong>Forget inertia!</strong></p><p></p><p>Most folks expectation is that if you teleport to the top of a mountain, you</p><p>show up with no relative motion to the mountain, and no sudden chill to</p><p>compensate the added potential energy. Or, assuming you are on a spinning</p><p>globe, that teleporting from the equator to the north pole doesn't zing you</p><p>off at a thousand miles an hour; if instead to the exact opposite side of the</p><p>planet, doesn't fling you tangentially at about two thousand miles an hour.</p><p></p><p>My sense is that the spell does its best to put you in the most natural frame</p><p>of reference at the target.</p><p></p><p>That being said, there are problems. What happens if you are in motion in</p><p>the initial frame? Teleport, if able to compensate for other motions, could</p><p>easily compensate for your own, but should it? What happens if you teleport</p><p>from one ship to another passing by and moving in the opposite direction?</p><p>What if you miss and end up ten feet off the side of the ship?</p><p></p><p>A neat solution would be for the spell to transport you between frames,</p><p>that is, from your current frame to the <<frame>> that you memorized.</p><p>Of course, you still have to decide what to do when the frame is an unfamiliar</p><p>one. Would you allow the choice an unfamiliar frame that included a motion?</p><p>(I teleport this brick to that edge of the enemy troops, with, say,</p><p>2,000 miles/hour of motion towards the troops. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> )</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 1685896, member: 13107"] [b]Forget inertia![/b] Most folks expectation is that if you teleport to the top of a mountain, you show up with no relative motion to the mountain, and no sudden chill to compensate the added potential energy. Or, assuming you are on a spinning globe, that teleporting from the equator to the north pole doesn't zing you off at a thousand miles an hour; if instead to the exact opposite side of the planet, doesn't fling you tangentially at about two thousand miles an hour. My sense is that the spell does its best to put you in the most natural frame of reference at the target. That being said, there are problems. What happens if you are in motion in the initial frame? Teleport, if able to compensate for other motions, could easily compensate for your own, but should it? What happens if you teleport from one ship to another passing by and moving in the opposite direction? What if you miss and end up ten feet off the side of the ship? A neat solution would be for the spell to transport you between frames, that is, from your current frame to the <<frame>> that you memorized. Of course, you still have to decide what to do when the frame is an unfamiliar one. Would you allow the choice an unfamiliar frame that included a motion? (I teleport this brick to that edge of the enemy troops, with, say, 2,000 miles/hour of motion towards the troops. :eek: ) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Teleport & Inertia
Top