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Teleport: Never been to location, but in possession of an object
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<blockquote data-quote="Fanaelialae" data-source="post: 8483009" data-attributes="member: 53980"><p>I don't think that would work if you don't already know where the coins were minted. Since you still need to know where you want to teleport. I don't think that "the place where this coin was minted" qualifies, else why even include that requirement in the spell?</p><p></p><p>I agree that an object ought to have a connection to the place in order to function, though I think any item would do. The leg from a broken stool from the palace would be just as effective as the throne itself. But I don't think a banana peel left over from the king's breakfast ought to qualify.</p><p></p><p>Also, why does a 13th+ level mage want to bamf into the royal mint? Sure, it's got a ton of gold, but a mage of that level probably has more gold than they know what to do with. Additionally, there's no guarantee of what you'd be teleporting into. What if the treasury is guarded by a half dozen golems?</p><p></p><p>Finally, there are ways to prevent teleportation. Spells like Forbiddance are an easy option. Placing the location in a dead magic zone is similarly simple. </p><p></p><p>You could also add things to your campaign world that limit teleportation. Maybe ley lines confuse teleports, increasing the risk of mishaps. A castle build on a nexus of ley lines might be completely impossible to teleport to (which would incentivize castle builders to build on those spots, much like castle builders in our world favored strong defensive positions). Alternately, you could add a material (nobamfium) that restricts teleportation. Castles might be built of the stuff, while merchants might paint their walls with the crushed up mineral.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8483009, member: 53980"] I don't think that would work if you don't already know where the coins were minted. Since you still need to know where you want to teleport. I don't think that "the place where this coin was minted" qualifies, else why even include that requirement in the spell? I agree that an object ought to have a connection to the place in order to function, though I think any item would do. The leg from a broken stool from the palace would be just as effective as the throne itself. But I don't think a banana peel left over from the king's breakfast ought to qualify. Also, why does a 13th+ level mage want to bamf into the royal mint? Sure, it's got a ton of gold, but a mage of that level probably has more gold than they know what to do with. Additionally, there's no guarantee of what you'd be teleporting into. What if the treasury is guarded by a half dozen golems? Finally, there are ways to prevent teleportation. Spells like Forbiddance are an easy option. Placing the location in a dead magic zone is similarly simple. You could also add things to your campaign world that limit teleportation. Maybe ley lines confuse teleports, increasing the risk of mishaps. A castle build on a nexus of ley lines might be completely impossible to teleport to (which would incentivize castle builders to build on those spots, much like castle builders in our world favored strong defensive positions). Alternately, you could add a material (nobamfium) that restricts teleportation. Castles might be built of the stuff, while merchants might paint their walls with the crushed up mineral. [/QUOTE]
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