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Teleport: Never been to location, but in possession of an object
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<blockquote data-quote="EzekielRaiden" data-source="post: 8483756" data-attributes="member: 6790260"><p>I definitely don't think a grain of sand should work, nor should an object you know nothing about allow you to teleport to wherever it came from. But if you have a reasonably good description of the location, and a meaningfully-sized object that had been located there for a reasonable period of time, I'd allow it. "Reasonable" and "meaningful" are, of course, vague terms, but that's kind of the point, this has to be judged on a case-by-case basis.</p><p></p><p>For example, to teleport to a casino, I would absolutely allow a single card from one of their used decks or a single relatively well-used die to count. A die that had only been brought there for five minutes and rolled once would not qualify, even though it is "a die from Asmo's Amusements Casino & Lounge." A card that got shuffled once would also not count, even though it is "a card from that casino."</p><p></p><p>The suggestion of a "demagnetizer" ritual/effect for stripping location-association from an object is a good one if you're really worried about that--makes any black-market trade in teleport tokens actually difficult, and thus <em>expensive.</em> Conversely, I imagine you could create a ritual that causes all teleports to a particular location to be "funneled" into a particular spot--for example, a noble's castle where the noble <em>wants</em> to have people able to teleport there solely by bearing an official invitation, and all teleports get shunted to the "receiving room" part of the castle. That way you can still have teleports but it becomes much more complicated to teleport to a narrowly-specific part of the estate.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8483756, member: 6790260"] I definitely don't think a grain of sand should work, nor should an object you know nothing about allow you to teleport to wherever it came from. But if you have a reasonably good description of the location, and a meaningfully-sized object that had been located there for a reasonable period of time, I'd allow it. "Reasonable" and "meaningful" are, of course, vague terms, but that's kind of the point, this has to be judged on a case-by-case basis. For example, to teleport to a casino, I would absolutely allow a single card from one of their used decks or a single relatively well-used die to count. A die that had only been brought there for five minutes and rolled once would not qualify, even though it is "a die from Asmo's Amusements Casino & Lounge." A card that got shuffled once would also not count, even though it is "a card from that casino." The suggestion of a "demagnetizer" ritual/effect for stripping location-association from an object is a good one if you're really worried about that--makes any black-market trade in teleport tokens actually difficult, and thus [I]expensive.[/I] Conversely, I imagine you could create a ritual that causes all teleports to a particular location to be "funneled" into a particular spot--for example, a noble's castle where the noble [I]wants[/I] to have people able to teleport there solely by bearing an official invitation, and all teleports get shunted to the "receiving room" part of the castle. That way you can still have teleports but it becomes much more complicated to teleport to a narrowly-specific part of the estate. [/QUOTE]
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